Swen E. Gaudl
Orcid: 0000-0003-3116-3761Affiliations:
- Falmouth University, Penryn, UK
- University of Bath, UK (PhD 2016)
According to our database1,
Swen E. Gaudl
authored at least 31 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Sonic Dancer: A Low-Cost, Sound-Based Device to Explore Shared Movement and Dance Through Generative Live Soundscapes.
Interactions, February, 2024
Insights from Co-Design of Underwater Telepresence and Extended Reality Technologies with Digitally Excluded Older Adults.
Proceedings of the 10th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2024
Traveling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
2022
Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2021
Sensors, 2021
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory.
Proceedings of the ICAT-EGVE 2021, 2021
2020
Proceedings of the Towards Autonomous Robotic Systems - 21st Annual Conference, 2020
2019
Cogn. Syst. Res., 2019
Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019
2018
Entertain. Comput., 2018
Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions.
CoRR, 2018
The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures.
Cogn. Syst. Res., 2018
Proceedings of the Ninth International Conference on Computational Creativity, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
2017
Proceedings of the Eighth International Conference on Computational Creativity, 2017
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Building robust real-time game AI: simplifying & automating integral process steps in multi-platform design.
PhD thesis, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry.
Proceedings of the Progress in Artificial Intelligence, 2015
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2013
Proceedings of the Towards Autonomous Robotic Systems - 14th Annual Conference, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
2010
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010
2009
Proceedings of the Interactive Storytelling, 2009
In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach.
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009