Susanne Schmidt
Orcid: 0000-0002-8162-7694Affiliations:
- University of Hamburg, Department of Informatics, Germany (PhD 2020)
According to our database1,
Susanne Schmidt
authored at least 41 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents.
IEEE Trans. Vis. Comput. Graph., November, 2024
Magic NeRF lens: interactive fusion of neural radiance fields for virtual facility inspection.
Frontiers Virtual Real., 2024
An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Interactive Data Fusion of Neural Radiance Fields for Industrial Facility Inspection in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Natural Expression of a Machine Learning Model's Uncertainty Through Verbal and Non-Verbal Behavior of Intelligent Virtual Agents.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast Redirection.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2024
I Talk - You Write. Exploring Asymmetric Text- and Voice-Based Communication Between Humans and Virtual Agents.
Proceedings of the 12th International Conference on Human-Agent Interaction, 2024
2023
Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Encountered-Type Tabletop Haptic Display for Objects On-Demand in Virtual Environments.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the Virtual Environments 2023, 2023
A Deep Learning Architecture for Egocentric Time-to-Saccade Prediction using Weibull Mixture-Models and Historic Priors.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces.
ACM Trans. Graph., 2022
Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics Laboratories.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022
Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Frontiers Virtual Real., 2021
Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
2020
Blended Spaces: Perception and Interaction in Projection-Based Spatial Augmented Reality Environments.
PhD thesis, 2020
Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans.
Multimodal Technol. Interact., 2020
2019
Effects of virtual agent and object representation on experiencing exhibited artifacts.
Comput. Graph., 2019
Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond.
Proceedings of the Symposium on Spatial User Interaction, 2019
2018
Presence Teleoperators Virtual Environ., 2018
Floor-Projected Guidance Cues for Collaborative Exploration of Spatial Augmented Reality Setups.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
2017
Proceedings of the Mensch und Computer 2017, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017