Susanne Robra-Bissantz
Orcid: 0000-0001-9972-3935Affiliations:
- Braunschweig University of Technology, Germany
According to our database1,
Susanne Robra-Bissantz
authored at least 187 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
Implementierung von 360-Grad-Personas auf Basis von Action Design Research und Design Science Research - Ein Forschungsprojekt mit der Praxis.
HMD Prax. Wirtsch., June, 2024
HMD Prax. Wirtsch., February, 2024
Digitale Kompetenzen in der Weiterbildung: Gestaltung eines praxiszentrierten Weiterbildungskonzeptes für KMU.
HMD Prax. Wirtsch., February, 2024
Ok, gegen Cupids Pfeil hilft keine Firewall - Sichere(s) Daten durch ganzheitlichen Kompetenzaufbau.
HMD Prax. Wirtsch., February, 2024
An Educational Business Model Ideation Tool - Insights from a Design Science Project.
Commun. Assoc. Inf. Syst., 2024
Commun. Assoc. Inf. Syst., 2024
Proceedings of the 28th Pacific Asia Conference on Information Systems, 2024
3D vs. 2D - Exploring Pedagogical Conversational Agents for AI-supported Brainstorming.
Proceedings of the 45th International Conference on Information Systems, 2024
Tutor vs. Teammate - Exploring Pedagogical Conversational Agents in a Serious Game for Entrepreneurship Education.
Proceedings of the 45th International Conference on Information Systems, 2024
Designing Mika - A Participation Companion for Supporting Participation and Enhancing Motivation.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
How the Role of a Pedagogical Conversational Agent Influences Its Perception - Initial Insights.
Proceedings of the 32nd European Conference on Information Systems, 2024
Toward a Method for Design Science Research Meta-Studies to Improve the Reusability of Design Principles.
Proceedings of the Design Science Research for a Resilient Future, 2024
ChatGPT erzähl mir eine Geschichte: Die Verwandlung von Lernwelten durch KI-gestützte Erzählungen.
Proceedings of the DELFI 2024, 2024
2023
AIS Trans. Hum. Comput. Interact., June, 2023
Bildungsangebote als Bindeglied zwischen Forschung und Praxis - Wie aus Forschungsergebnissen zu neuen Technologien praxisrelevante Ideen für Innovationen entstehen.
HMD Prax. Wirtsch., February, 2023
Proceedings of the Digital Responsibility: Social, 2023
Using Hexad Archetypes to Motivate Students in a Chatbot-enhanced Web-based Training.
Proceedings of the Digital Responsibility: Social, 2023
Proceedings of the Digital Responsibility: Social, 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the 44th International Conference on Information Systems, 2023
A Service Perspective on Designing Learning Companions as Bonding and Mindful Time Managers in Further Education.
Proceedings of the 31st European Conference on Information Systems, 2023
Proceedings of the 31st European Conference on Information Systems, 2023
Proceedings of the DELFI 2023, 2023
Proceedings of the 29th Americas Conference on Information Systems, 2023
2022
Exploring engagement, well-being, and welfare on engagement platforms: Insight into the personal service sector from the DACH region.
Electron. Mark., December, 2022
Inf. Syst. Frontiers, 2022
Quo Vadis: Auf dem Weg zu Ethik-Guidelines für den Einsatz KI-basierter Lern-Companions in der Lehre?
HMD Prax. Wirtsch., 2022
HMD Prax. Wirtsch., 2022
HMD Prax. Wirtsch., 2022
HMD Prax. Wirtsch., 2022
HMD Prax. Wirtsch., 2022
Commun. Assoc. Inf. Syst., 2022
Adapt or Die! - A Board Game to Support Dynamic Business Model Creation in Digital Darwinism.
Proceedings of the WI for Grand Challenges, 2022
Proceedings of the WI for Grand Challenges, 2022
Proceedings of the 26th Pacific Asia Conference on Information Systems, 2022
Proceedings of the 26th Pacific Asia Conference on Information Systems, 2022
Design Principles for Engagement Platforms - Design Knowledge on Fostering Value Co-Creation.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Mechanisms to foster Self-Determination on Engagement Platforms - An Online Experiment.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the 30th European Conference on Information Systems, 2022
Do you trust the Bot? - Entwicklung und Evaluation eines Conversational Agents zur Klassifikation von Lernstilen.
Proceedings of the DELFI 2022, 2022
Deriving Design Knowledge for eLearning Companions to Support International Students.
Proceedings of the 35th Bled eConference - Digital Restructuring and Human (Re)action, June 26, 2022
Designing Urban Participation Platforms - Model for Goal-oriented Classification of Participation Mechanisms.
Proceedings of the 35th Bled eConference - Digital Restructuring and Human (Re)action, June 26, 2022
Proceedings of the 28th Americas Conference on Information Systems, 2022
Proceedings of the 28th Americas Conference on Information Systems, 2022
2021
Wirtschaftsinformatik Manag., 2021
#BrillantBeDient - Herausforderungen und Potenziale von Forschungsservices für dezentrale Forschung und Innovation im digitalen Raum.
HMD Prax. Wirtsch., 2021
HMD Prax. Wirtsch., 2021
HMD Prax. Wirtsch., 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Fostering Visibility, Commitment and Trust on Digital Platforms: Insights into Personal Engagement Platforms from the DACH Region.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Communicating with Machines: Conversational Agents with Personality and the Role of Extraversion.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Physical vs. Digital Interactions: Value Generation Within Customer-Retailer Interaction.
Proceedings of the 34th Bled eConference: Digital Support from Crisis to Progressive Change, June 27, 2021
The Shape of Bottom-Up Urbanism Participatory Platforms: A Conceptualisation and Empirical Study.
Proceedings of the 34th Bled eConference: Digital Support from Crisis to Progressive Change, June 27, 2021
Proceedings of the 34th Bled eConference: Digital Support from Crisis to Progressive Change, June 27, 2021
Mechanisms for Designing Digital Platforms: Promoting Autonomy, Competence and Relatedness.
Proceedings of the 27th Americas Conference on Information Systems, 2021
The Benefits and Caveats of Personality-Adaptive Conversational Agents in Mental Health Care.
Proceedings of the 27th Americas Conference on Information Systems, 2021
2020
HMD Prax. Wirtsch., 2020
Wie Action Design Research und Design Thinking ein Innovationsprojekt zum Erfolg Führen.
Proceedings of the Entwicklungen, 2020
Proceedings of the 24th Pacific Asia Conference on Information Systems, 2020
Proceedings of the 41st International Conference on Information Systems, 2020
Proceedings of the 28th European Conference on Information Systems, 2020
Not just Skills and Knowledge - Fostering Competencies in Information Systems Education.
Proceedings of the 26th Americas Conference on Information Systems, 2020
ExtraBot vs IntroBot: The Influence of Linguistic Cues on Communication Satisfaction.
Proceedings of the 26th Americas Conference on Information Systems, 2020
2019
HMD Prax. Wirtsch., 2019
Educ. Inf. Technol., 2019
Designing Virtual In-vehicle Assistants: Design Guidelines for Creating a Convincing User Experience.
AIS Trans. Hum. Comput. Interact., 2019
EGameFlow in a Serious Game: Gaming Experience with the Same Game Design but Different Learning Content.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019
Design Guidelines for Creating a Convincing User Experience with Virtual In-vehicle Assistants.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Proceedings of the 27th European Conference on Information Systems, 2019
From the Inside Out: A Literature Review on Possibilities of Mobile Emotion Measurement and Recognition.
Proceedings of the 32nd Bled eConference: Humanizing Technology for a Sustainable Society, 2019
Proceedings of the 32nd Bled eConference: Humanizing Technology for a Sustainable Society, 2019
Proceedings of the 32nd Bled eConference: Humanizing Technology for a Sustainable Society, 2019
Proceedings of the 32nd Bled eConference: Humanizing Technology for a Sustainable Society, 2019
2018
Nutzung von Persönlichkeitsprofilen zur Steigerung von Kooperation in virtuellen Teams.
HMD Prax. Wirtsch., 2018
HMD Prax. Wirtsch., 2018
Virtual Moderation Assistance: Creating Design Guidelines for Virtual Assistants Supporting Creative Workshops.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018
Playtesting for a Better Gaming Experience: Importance of an Iterative Design Process for Educational Games.
Proceedings of the 22nd Pacific Asia Conference on Information Systems, 2018
Einfluss der Lernstrategien beim Game-based Learning auf den objektiven und subjektiven Wissensgewinn.
Proceedings of the Multikonferenz Wirtschaftsinformatik 2018: Data driven X, 2018
Proceedings of the 12th Mediterranean Conference on Information Systems, 2018
Collaborative Service Blueprinting for Design Thinking: Evaluation of a Digital Prototype.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Imaginary Versus Virtual Loci: Evaluating the Memorization Accuracy in a Virtual Memory Palace.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Creativity Tests versus Cognitive Computing: How Automated Personality Mining Tools Can Enhance Team Composition.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
Jeder bewertet jeden: Erfolgsquote einer Peer Assessment Methode in einem Serious Game zum Lernen.
Proceedings of the DeLFI 2018, 2018
Digital Transformation in Retail: Can Customer Value Services enhance the Experience?
Proceedings of the 31st Bled eConference: Digital Transformation: Meeting the Challenges, 2018
Learning Success: A Comparative Analysis of a Digital Game-Based Approach and a Face-to-Face Approach.
Proceedings of the 31st Bled eConference: Digital Transformation: Meeting the Challenges, 2018
Proceedings of the 24th Americas Conference on Information Systems, 2018
Proceedings of the 24th Americas Conference on Information Systems, 2018
Proceedings of the 24th Americas Conference on Information Systems, 2018
2017
Spielerisch lockt der Einzelhandel den Kunden - Einfluss von Belohnungen auf die Kanalwahl.
HMD Prax. Wirtsch., 2017
HMD Prax. Wirtsch., 2017
Forming Virtual Teams - Visualization with Digital Whiteboards to Increase Shared Understanding, Satisfaction and Perceived Effectiveness.
Proceedings of the International Conference on Information Systems, 2017
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
Proceedings of the Designing the Digital Transformation - 12th International Conference, 2017
Empirische Untersuchung des EGameFlow eines Serious Games zur Verbesserung des Lernerfolgs.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017
Systematische Literaturanalyse zum Lernen in virtuellen Realitäten(Systematic Literature Review for Learning in Virtual Realities).
Proceedings of the Joint Proceedings of the Pre-Conference Workshops of DeLFI and GMW 2017 co-located with 15th e-Learning Conference of the German Computer Society (DeLFI 2017) and the 25th Annual Conference of the Gesellschaft für Medien in der Wissenschaft (GMW 2017), 2017
Future Digital Workplace - Developing a Tool for the Hardware Selection of Knowledge Workers.
Proceedings of the 23rd Americas Conference on Information Systems, 2017
Proceedings of the 23rd Americas Conference on Information Systems, 2017
Proceedings of the 23rd Americas Conference on Information Systems, 2017
Summer hot, Winter not! - Seasonal influences on context-based music recommendations.
Proceedings of the Australasian Conference on Information Systems, 2017
2016
J. Univers. Comput. Sci., 2016
Vorwort.
Proceedings of the Multikonferenz Wirtschaftsinformatik, 2016
Der Einfluss von Technologieeigenschaften von Group Decision Support Systemen auf Gruppenentscheidungen im Hidden Profile.
Proceedings of the Multikonferenz Wirtschaftsinformatik, 2016
Creativity and Entrepreneurship - The Role of Creativity Support Systems for Start-ups.
Proceedings of the 10th Mediterranean Conference on Information Systems, 2016
Proceedings of the 10th Mediterranean Conference on Information Systems, 2016
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
Lost in Antarctica: Designing an Information Literacy Game to Support Motivation and Learning Success.
Proceedings of the Tackling Society's Grand Challenges with Design Science, 2016
Proceedings of the DeLFI 2016, 2016
Cooperation Isn't Just About Doing the Same Thing - Using Personality for a Cooperation-Recommender-System in Online Social Networks.
Proceedings of the Collaboration and Technology - 22nd International Conference, 2016
"Tinkering for Creativity": An Experiment to Utilize MaKey MaKey Invention Kit as Group Priming to Enhance Collaborative Creativity.
Proceedings of the 22nd Americas Conference on Information Systems, 2016
Proceedings of the 22nd Americas Conference on Information Systems, 2016
2015
Tracking Down the Negative Group Creativity Effects with the Help of an Artificial Intelligence-Like Support System.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
5.Workshop Gamification und Virtuelle Welten.
Proceedings of the 45. Jahrestagung der Gesellschaft für Informatik, Informatik, Energie und Umwelt, INFORMATIK 2015, Cottbus, Germany, September 28, 2015
Proceedings of the 45. Jahrestagung der Gesellschaft für Informatik, Informatik, Energie und Umwelt, INFORMATIK 2015, Cottbus, Germany, September 28, 2015
GamEducation in einer virtuellen 3D-Umgebung mit Googles Virtual-Reality-Brille Cardboard.
Proceedings of the 45. Jahrestagung der Gesellschaft für Informatik, Informatik, Energie und Umwelt, INFORMATIK 2015, Cottbus, Germany, September 28, 2015
Jazz in der Stadt und Rock auf der Autobahn - von der kollaborativen zur kollaborativ-kontextorientierten Musikempfehlung.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2015, Dresden, 2015
InsightGame: Designing a Market Research Game to Gain Better Insights into Purchase Decision Processes.
Proceedings of the New Horizons in Design Science: Broadening the Research Agenda, 2015
Proceedings of the Collaboration and Technology - 21st International Conference, 2015
2014
HMD Prax. Wirtsch., 2014
Testing the Perceived Ease of Use in Social Media - Acceptance Testing for People with Intellectual and Cognitive Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2014
Ein Serious Game als neue qualitative Erhebungsmethode für die Customer Journey beim Automobilkauf.
Proceedings of the 44. Jahrestagung der Gesellschaft für Informatik, Big Data, 2014
Situation-Oriented Ubiquitous Information Systems Innovation Process - Leveraging User Integration.
Proceedings of the 22st European Conference on Information Systems, 2014
Integration of Information Retrieval in Creativity Support: A Prototype to Support Divergent Thinking.
Proceedings of the Advancing the Impact of Design Science: Moving from Theory to Practice, 2014
Proceedings of the Advancing the Impact of Design Science: Moving from Theory to Practice, 2014
2013
Proceedings of the 21st European Conference on Information Systems, 2013
Context-Awareness in the Car: Prediction, Evaluation and Usage of Route Trajectories.
Proceedings of the Design Science at the Intersection of Physical and Virtual Design, 2013
Proceedings of the 19th Americas Conference on Information Systems, 2013
2012
Die Geschlechter im E-Commerce - Eine empirische Studie über das (Such-) Verhalten und das Erleben von Emotionen am Beispiel der Produktkonfiguration.
Proceedings of the Multikonferenz Wirtschaftsinformatik 2012: Tagungsband der MKWI 2012, Braunschweig, Germany, February 29, 2012
Einsatz von Spielmechaniken in Ideenwettbewerben: Einsatzmotive, Wirkungen und Herausforderungen.
Proceedings of the Multikonferenz Wirtschaftsinformatik 2012: Tagungsband der MKWI 2012, Braunschweig, Germany, February 29, 2012
Ein Blog für das Beschwerdemanagement an Hochschulen: Determinanten der Nutzungsabsicht.
Proceedings of the Multikonferenz Wirtschaftsinformatik 2012: Tagungsband der MKWI 2012, Braunschweig, Germany, February 29, 2012
Proceedings of the 57. Jahrestagung der Deutschen Gesellschaft für Medizinische Informatik, Biometrie und Epidemiologie, 42. Jahrestagung der Gesellschaft für Informatik, Was bewegt uns in der/die Zukunft?, 2012
Proceedings of the 57. Jahrestagung der Deutschen Gesellschaft für Medizinische Informatik, Biometrie und Epidemiologie, 42. Jahrestagung der Gesellschaft für Informatik, Was bewegt uns in der/die Zukunft?, 2012
Proceedings of the 40 Jahre Informatik an der Technischen Universität Braunschweig, 1972, 2012
Proceedings of the 18th Americas Conference on Information Systems, 2012
2011
Einflussfaktoren auf die Präferenz bei Produktkonfiguratoren - Eine empirische Studie am Beispiel der Automobilindustrie.
Proceedings of the 10. Internationale Tagung Wirtschaftsinformatik, 2011
Proceedings of the 41. Jahrestagung der Gesellschaft für Informatik, 2011
Proceedings of the 19th European Conference on Information Systems, 2011
2010
Vertrauen durch Kommunikation - Strategien im Web 2.0 tragen zu erfolgreichen Kundenbeziehungen bei.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2010, Dresden, 2010
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2010, Dresden, 2010
2009
Proceedings of the 2009 IEEE Conference on Commerce and Enterprise Computing, 2009
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2009, Dresden, 2009
2008
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2008, Dresden, 2008
2007
Einflussfaktoren für den Einsatz von Customer Focused E-Learning.
Proceedings of the eOrganisation: Service-, Prozess-, Market-Engineering: 8. Internationale Tagung Wirtschaftsinformatik, 2007
2006
Proceedings of the Service Oriented Electronic Commerce: Proceedings zur Konferenz im Rahmen der Multikonferenz Wirtschaftsinformatik, 2006
2005
Ubiquitous Customer Interface - Situationsbasierte Informationsversorgung des mobilen Kunden.
Wirtschaftsinf., 2005
Proceedings of the Wirtschaftsinformatik 2005: eEconomy, eGovernment, eSociety, 7. Internationale Tagung Wirtschaftsinformatik 2005, Bamberg, 23.2.2005, 2005
Proceedings of the 7th IEEE International Conference on E-Commerce Technology (CEC 2005), 2005
Customer Integration und Customer Governance - Neue Konzepte für die Anbieter-Kunden-Beziehung im B2C-E-Business.
Proceedings of the Virtuelle Organisation und Neue Medien 2005, Workshop GeNeMe 2005, 2005
2004
HMD Prax. Wirtsch., 2004
2003
Proceedings of the Wirtschaftsinformatik 2003, Medien - Märkte - Mobilität, Band II, 2003
Proceedings of the Wirtschaftsinformatik 2003, Medien - Märkte - Mobilität, Band I, 2003
Proceedings of the Wirtschaftsinformatik 2003, Medien - Märkte - Mobilität, Band II, 2003
Interaktions-, Kommunikations- und Kollaborationskomponenten im Online-Seminar "E-Commerce and E-Business-Networking" der Virtual Global University (VGU).
Proceedings of the Wirtschaftsinformatik 2003, Medien - Märkte - Mobilität, Band I, 2003
E-Finance - elektronische Dienstleistungen in der Finanzwirtschaft.
Lehrbücher Wirtschaftsinformatik, Oldenbourg, ISBN: 978-3-486-25890-5, 2003