Susanne Friedemann
According to our database1,
Susanne Friedemann
authored at least 5 papers
between 2014 and 2018.
Collaborative distances:
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Bibliography
2018
Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
2017
The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2015
Proceedings of the Computer Supported Education - 7th International Conference, 2015
Textbook Gamification - Transforming Exercises into Playful Quests by using Webble Technology.
Proceedings of the CSEDU 2015, 2015
2014
Here's Looking at You, Player - The Potential of Eye Tracking Analysis for Player-centered Learning Game Design.
Proceedings of the CSEDU 2014, 2014