Susan Persky

Orcid: 0000-0002-7768-5744

According to our database1, Susan Persky authored at least 14 papers between 2005 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

2005
2010
2015
2020
2025
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Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2025
Evaluating for Evidence of Sociodemographic Bias in Conversational AI for Mental Health Support.
Cyberpsychology Behav. Soc. Netw., 2025

2024
Assessing Bias Toward a Black or White Simulated Patient with Obesity in a Virtual Reality-Based Genomics Encounter.
Cyberpsychology Behav. Soc. Netw., 2024

Building and Investigating Digital Health Technologies to Promote Health Equity.
Cyberpsychology Behav. Soc. Netw., 2024

Approximating facial expression effects on diagnostic accuracy <i>via</i> generative AI in medical genetics.
Bioinform., 2024

2023
Demographic differences in presence across seven studies.
Virtual Real., September, 2023

<i>Call for Special Issue Papers:</i> Promoting Health Equity in Digital Health Technologies and Communication: Deadline for Manuscript Submission: October 31, 2023.
Cyberpsychology Behav. Soc. Netw., July, 2023

Rosalind Franklin Society Proudly Announces the 2022 Award Recipient for <i>Cyberpsychology, Behavior, and Social Networking</i>.
Cyberpsychology Behav. Soc. Netw., July, 2023

2020
Olfactory Perception and Presence in a Virtual Reality Food Environment.
Frontiers Virtual Real., 2020

Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Path Tortuosity in Virtual Reality: A Novel Approach for Quantifying Behavioral Process in a Food Choice Context.
Cyberpsychology Behav. Soc. Netw., 2019

Internet Versus Virtual Reality Settings for Genomics Information Provision.
Cyberpsychology Behav. Soc. Netw., 2019

2009
Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities.
Cyberpsychology Behav. Soc. Netw., 2009

2008
Immersive Virtual Video Game Play and Presence: Influences on Aggressive Feelings and Behavior.
Presence Teleoperators Virtual Environ., 2008

2005
The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2005


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