Sunggeun Ahn
According to our database1,
Sunggeun Ahn
authored at least 14 papers
between 2014 and 2022.
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Bibliography
2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Verge-it: Gaze Interaction for a Binocular Head-Worn Display using Modulated Disparity Vergence Eye Movement.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Int. J. Hum. Comput. Stud., 2018
DiaQwerty: QWERTY Variants to Better Utilize the Screen Area of a Round or Square Smartwatch.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
2017
Designing Touch Gestures Using the Space around the Smartwatch as Continuous Input Space.
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Push-push: a two-point touchscreen operation utilizing the pressed state and the hover state.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014