Sun Joo (Grace) Ahn
Orcid: 0000-0002-6657-3886Affiliations:
- University of Georgia, USA
According to our database1,
Sun Joo (Grace) Ahn
authored at least 26 papers
between 2011 and 2024.
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Bibliography
2024
Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship.
Inf. Soc., August, 2024
Metaverse for service industries: Future applications, opportunities, challenges and research directions.
Comput. Hum. Behav., February, 2024
Virtual fitness buddy ecosystem: a mixed reality precision health physical activity intervention for children.
npj Digit. Medicine, 2024
Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Mediating social support through sensor-based technologies for children's health behavior change.
J. Comput. Mediat. Commun., August, 2023
Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination.
J. Comput. Mediat. Commun., March, 2023
2022
Confronting whiteness through virtual humans: a review of 20 years of research in prejudice and racial bias using virtual environments.
J. Comput. Mediat. Commun., 2022
Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children.
IEEE Computer Graphics and Applications, 2022
Comput. Educ., 2022
Virtual Reality-Based Distraction on Pain and Performance during and after Moderate-Vigorous Intensity Cycling.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2021
Frontiers Virtual Real., 2021
2020
Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study.
Cyberpsychology Behav. Soc. Netw., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Design and Field Study of Motion-based Informal Learning Games for a Children's Museum.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
2018
J. Media Psychol. Theor. Methods Appl., 2018
2017
Self-endorsing in digital advertisements: Using virtual selves to persuade physical selves.
Comput. Hum. Behav., 2017
2016
Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature.
J. Comput. Mediat. Commun., 2016
How Does Neighborhood Quality Moderate the Association Between Online Video Game Play and Depression? A Population-Level Analysis of Korean Students.
Cyberpsychology Behav. Soc. Netw., 2016
Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach.
Cyberpsychology Behav. Soc. Netw., 2016
2015
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence.
Hum. Comput. Interact., 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior.
Comput. Hum. Behav., 2014
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
2011
IEEE Intell. Syst., 2011