Sun Joo (Grace) Ahn

Orcid: 0000-0002-6657-3886

Affiliations:
  • University of Georgia, USA


According to our database1, Sun Joo (Grace) Ahn authored at least 26 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship.
Inf. Soc., August, 2024

Metaverse for service industries: Future applications, opportunities, challenges and research directions.
Comput. Hum. Behav., February, 2024

Virtual fitness buddy ecosystem: a mixed reality precision health physical activity intervention for children.
npj Digit. Medicine, 2024

Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Mediating social support through sensor-based technologies for children's health behavior change.
J. Comput. Mediat. Commun., August, 2023

Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination.
J. Comput. Mediat. Commun., March, 2023

2022
Confronting whiteness through virtual humans: a review of 20 years of research in prejudice and racial bias using virtual environments.
J. Comput. Mediat. Commun., 2022

Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children.
IEEE Computer Graphics and Applications, 2022

Unintended consequences of spatial presence on learning in virtual reality.
Comput. Educ., 2022

Virtual Reality-Based Distraction on Pain and Performance during and after Moderate-Vigorous Intensity Cycling.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences.
Frontiers Virtual Real., 2021

2020
Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study.
Cyberpsychology Behav. Soc. Netw., 2020

Virtual Family Room: Bridging the Long Distance.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Design and Field Study of Motion-based Informal Learning Games for a Children's Museum.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

2018
Virtual Exemplars in Health Promotion Campaigns.
J. Media Psychol. Theor. Methods Appl., 2018

2017
Self-endorsing in digital advertisements: Using virtual selves to persuade physical selves.
Comput. Hum. Behav., 2017

2016
Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement With Nature.
J. Comput. Mediat. Commun., 2016

How Does Neighborhood Quality Moderate the Association Between Online Video Game Play and Depression? A Population-Level Analysis of Korean Students.
Cyberpsychology Behav. Soc. Netw., 2016

Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach.
Cyberpsychology Behav. Soc. Netw., 2016

2015
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence.
Hum. Comput. Interact., 2015

Framing Virtual Experiences.
Commun. Res., 2015

2014
Mixed Reality Virtual Pets to Reduce Childhood Obesity.
IEEE Trans. Vis. Comput. Graph., 2014

Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior.
Comput. Hum. Behav., 2014

Recommendations for Designing Maximally Effective and Persuasive Health Agents.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2011
Automatically Analyzing Facial-Feature Movements to Identify Human Errors.
IEEE Intell. Syst., 2011


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