Suiping Zhou
Orcid: 0000-0003-0914-066X
According to our database1,
Suiping Zhou
authored at least 113 papers
between 2002 and 2024.
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Bibliography
2024
Sensors, May, 2024
LS-YOLO: A Novel Model for Detecting Multiscale Landslides With Remote Sensing Images.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2024
VS-LSDet: A Multiscale Ship Detector for Spaceborne SAR Images Based on Visual Saliency and Lightweight CNN.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2024
Feature Enhancement Attention for Road Extraction in High-Resolution Remote Sensing Image.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2024
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2024
2023
A Novel Unsupervised Evaluation Metric Based on Heterogeneity Features for SAR Image Segmentation.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2023
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2023
IEEE Geosci. Remote. Sens. Lett., 2023
A Lightweight Network for Multiscale SAR Ship Detection Under Complex Imagery Backgrounds.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023
Dehazing Method Based On Gaussian Weighted Image Fusion for Outdoor and Remote Sensing Images.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023
MSAU-Net: Road Extraction Based on Multi-Headed Self-Attention Mechanism and U-Net with High Resolution Remote Sensing Images.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023
2022
EDTRS: A Superpixel Generation Method for SAR Images Segmentation Based on Edge Detection and Texture Region Selection.
Remote. Sens., 2022
Quantitative Analysis of Tectonic Geomorphology Research Based on Web of Science from 1981 to 2021.
Remote. Sens., 2022
DUPnet: Water Body Segmentation with Dense Block and Multi-Scale Spatial Pyramid Pooling for Remote Sensing Images.
Remote. Sens., 2022
2020
Proceedings of the 2020 Seventh International Conference on Software Defined Systems, 2020
2019
A Meter Band Rate Mechanism to Improve the Native QoS Capability of OpenFlow and OpenDaylight.
Proceedings of the International Conference on Advanced Communication Technologies and Networking, 2019
2018
基于Repast Simphony平台的人群运动行为仿真及优化 (Simulation and Optimization of Crowd Movement Behavior Based on Repast Simphony Platform).
计算机科学, 2018
ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent-Based Crowd Simulation.
Comput. Graph. Forum, 2018
Guide them through: An automatic crowd control framework using multi-objective genetic programming.
Appl. Soft Comput., 2018
2017
Wearable Device-Based Gait Recognition Using Angle Embedded Gait Dynamic Images and a Convolutional Neural Network.
Sensors, 2017
Proceedings of the 13th IEEE International Conference on Control & Automation, 2017
2016
Eng. Appl. Artif. Intell., 2016
Proceedings of the 20th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2016
Physical Modeling of Vascular Tissues and Stress Analysis Optimization Based on Real Soft Tissue Characteristics.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
2015
Simul., 2015
Automatic diagnosis of premature ventricular contraction based on Lyapunov exponents and LVQ neural network.
Comput. Methods Programs Biomed., 2015
2014
Comput. Animat. Virtual Worlds, 2014
Proceedings of the 2014 IEEE International Conference on High Performance Computing and Communications, 2014
A novel method for diagnosing premature ventricular contraction beat based on chaos theory.
Proceedings of the 11th International Conference on Fuzzy Systems and Knowledge Discovery, 2014
2013
Pattern Recognit., 2013
Comput. Animat. Virtual Worlds, 2013
A pattern-based modeling framework for simulating human-like pedestrian steering behaviors.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the SIGSIM Principles of Advanced Discrete Simulation, 2013
Achieving critical consistency through progressive slowdown in highly interactive Multi-Player Online Games.
Proceedings of the 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD), 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Interactivity-Constrained Server Provisioning in Large-Scale Distributed Virtual Environments.
IEEE Trans. Parallel Distributed Syst., 2012
Evolving Optimal and Diversified Military Operational Plans for Computational Red Teaming.
IEEE Syst. J., 2012
J. Simulation, 2012
2011
ACM Trans. Model. Comput. Simul., 2011
Trans. Comput. Sci., 2011
HumDPM: A Decision Process Model for Modeling Human-Like Behaviors in Time-Critical and Uncertain Situations.
Trans. Comput. Sci., 2011
J. Netw. Comput. Appl., 2011
A virtualization-based approach for zone migration in distributed virtual environments.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011
Dead Reckoning-Based Update Scheduling against Message Loss for Improving Consistency in DVEs.
Proceedings of the 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011
Proceedings of the IJCAI 2011, 2011
Proceedings of the 2011 IEEE Symposium on Computational Intelligence for Security and Defense Applications, 2011
2010
Analysis of an efficient rule-based motion planning system for simulating human crowds.
Vis. Comput., 2010
Fuzzy CMAC With Incremental Bayesian Ying-Yang Learning and Dynamic Rule Construction.
IEEE Trans. Syst. Man Cybern. Part B, 2010
IEEE Trans. Parallel Distributed Syst., 2010
Proceedings of the International Conference on Computational Science, 2010
Comput. Animat. Virtual Worlds, 2010
A framework of intelligent environment with smart-active objects (IESAO) for flexible and efficient crowd simulation.
Proceedings of the 2010 Spring Simulation Multiconference, 2010
Proceedings of the 2010 Spring Simulation Multiconference, 2010
Proceedings of the 24th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2010
A hybrid Interest Management mechanism for peer-to-peer Networked Virtual Environments.
Proceedings of the 24th IEEE International Symposium on Parallel and Distributed Processing, 2010
Proceedings of the 11th International Conference on Control, 2010
Proceedings of the 11th International Conference on Control, 2010
Proceedings of the Third International Workshop on Advanced Computational Intelligence, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
A Framework for Performance Evaluation of Large-scale Interactive Distributed Virtual Environments.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010
2009
Comput. Animat. Virtual Worlds, 2009
Proceedings of the 2009 Winter Simulation Conference, 2009
Proceedings of the 2009 International Conference on CyberWorlds, 2009
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009
A framework of evaluating partitioning mechanisms for agent-based simulation systems.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009
Proceedings of the 23rd International Workshop on Principles of Advanced and Distributed Simulation, 2009
Proceedings of the Neural Information Processing, 16th International Conference, 2009
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2009
2008
Greedy Algorithms for Client Assignment in Large-Scale Distributed Virtual Environments.
Simul., 2008
Comput. Animat. Virtual Worlds, 2008
Comput. Animat. Virtual Worlds, 2008
Reconciliation of compound actions in internet-based distributed collaborative systems.
Int. J. High Perform. Comput. Netw., 2008
Proceedings of the 22st International Workshop on Principles of Advanced and Distributed Simulation, 2008
Network-Aware Server Placement for Highly Interactive Distributed Virtual Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008
2007
ACM Trans. Multim. Comput. Commun. Appl., 2007
Simul., 2007
Comput. Animat. Virtual Worlds, 2007
A two-phase approach to interactivity enhancement for large-scale distributed virtual environments.
Comput. Networks, 2007
Proceedings of the 8th ACIS International Conference on Software Engineering, 2007
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007
Proceedings of the Proceedings 40th Annual Simulation Symposium (ANSS-40 2007), 2007
Proceedings of the Proceedings 40th Annual Simulation Symposium (ANSS-40 2007), 2007
2006
Simul., 2006
A network-centric approach to enhancing the interactivity of large-scale distributed virtual environments.
Comput. Commun., 2006
Proceedings of the 2006 IEEE / WIC / ACM International Conference on Web Intelligence (WI 2006), 2006
Client assignment algorithms for enhancing interactivity in distributed virtual environments.
Proceedings of the 4th International Confernce on Computer Sciences: Research, 2006
Proceedings of the 20th IEEE/ACM/SCS Workshop on Principles of Advanced and Distributed Simulation, 2006
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006
Server Placement for Enhancing the Interactivity of Large-Scale Distributed Virtual Environments.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006
Proceedings of the Proceedings 39th Annual Simulation Symposium (ANSS-39 2006), 2006
2005
A Generic HLA-based Communication Architecture for Distributed Virtual Environments.
Proceedings of the IASTED International Conference on Parallel and Distributed Computing and Networks, 2005
A Three-layer Architecture for Reconciling Compound Actions in Collaborative Editing Systems.
Proceedings of the 11th International Conference on Parallel and Distributed Systems, 2005
Proceedings of the Third International Conference on Information Technology and Applications (ICITA 2005), 2005
Proceedings of the Computational Science and Its Applications, 2005
Effects of Inter-Server Communication in an HLA-Based Distributed Virtual Environment.
Proceedings of the 1st International Conference on Distributed Frameworks for Multimedia Applications (DFMA 2005), 2005
Proceedings of the Computing and Combinatorics, 11th Annual International Conference, 2005
Performance Evaluation of a Bandwidth Requirements Reduction Technique Based on Timely State Update.
Proceedings of the Proceedings 38th Annual Simulation Symposium (ANSS-38 2005), 2005
2004
ACM Trans. Model. Comput. Simul., 2004
Characterization and delivery of directly coupled causal messages in distributed systems.
Future Gener. Comput. Syst., 2004
Proceedings of the 36th conference on Winter simulation, 2004
Proceedings of the 18th Workshop on Parallel and Distributed Simulation, 2004
2003
Proceedings of the 11th IEEE International Conference on Networks, 2003
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003
2002
Proceedings of the 16th Workshop on Parallel and Distributed Simulation, 2002