Suepphong Chernbumroong

Orcid: 0000-0002-5446-2257

Affiliations:
  • Chiang Mai University, College of Arts, Media and Technology, Thailand


According to our database1, Suepphong Chernbumroong authored at least 12 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines.
Educ. Inf. Technol., May, 2024

Leveraging Knowledge Management Techniques for Developing Multimedia Exercise Guides for Elderly Fall Prevention.
J. Mobile Multimedia, 2024

2023
Enhancing Information Literacy for Spotting Fake News: A Study on the Efficacy of a Serious Game for M-Learning Across Different Age Groups.
Int. J. Interact. Mob. Technol., August, 2023

Design of Gamified Crowdsourcing for Tourism Participatory of Urban Problem the Management of Smart City Initiatives.
J. Mobile Multimedia, 2023

Training Evaluation in a Smart Farm using Kirkpatrick Model: A Case Study of Chiang Mai.
CoRR, 2023

Chatbot Application to Support Smart Agriculture in Thailand.
CoRR, 2023

2022
Coffee Product Reservation and Plantation Report System to improve value chain for Arabica producers.
Proceedings of the 25th International Symposium on Wireless Personal Multimedia Communications, 2022

Evaluate the Effectiveness of Fall Prevention Exercise Posture for Elderly.
Proceedings of the 14th International Conference on Software, 2022

2020
The Effect of Non-Monetary Rewards on Employee Performance in Massive Open Online Courses.
Int. J. Emerg. Technol. Learn., 2020

2017
Massive Open Online Course Related Learning Style and Technology Usage Patterns of Thai Tourism Professionals.
Int. J. Emerg. Technol. Learn., 2017

Chiang Mai Digital Craft: A Case Study of Craftsmanship's Knowledge Representation Using Digital Content Technology.
Proceedings of the Advances in Artificial Intelligence: From Theory to Practice, 2017

2016
Enhancing user performance and engagement through gamification: Case study of aqua republica.
Proceedings of the 10th International Conference on Software, 2016


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