Sudhanshu Kumar Semwal

Affiliations:
  • University of Colorado, Department of Computer Science, Colorado Springs, CO, USA


According to our database1, Sudhanshu Kumar Semwal authored at least 31 papers between 1991 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

On csauthors.net:

Bibliography

2022
Automated Meal Planner Using Multiple User-Defined Benchmarks for Healthy Eating.
Proceedings of the Future Technologies Conference, 2022

2021
Drone interactions within the field of Augmented Reality.
J. WSCG, 2021

A Multi-Stage Advanced Deep Learning Graphics Pipeline.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

Autonomous Vehicle Decision Making and Urban Infrastructure Optimization.
Proceedings of the Intelligent Computing, 2021

2016
Enriching Play Experience across Multiple Platforms through Collaborative Real World Actions.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

Implementing Elements of Fear Invoking Anxiety Using a Game Platform.
Proceedings of the Articulated Motion and Deformable Objects, 2016

2015
A method for 3D content creation.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

PIED: An IDE for poets using a mobile or wearable device.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

2012
Collaborative Crossover Applications.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

AgentCity-An agent-based modeling approach to city planning and population dynamics.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

Evolving methods of human interactions.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

2009
Unbiased Closed-Form Solutions for Center of Rotation.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2009

New Closed Form Solutions for Skeletal Extraction from Motion Capture.
Proceedings of the GRAPP 2009, 2009

2006
Visual Blending using 2D Morphing.
Proceedings of the IASTED International Conference on Signal Processing, 2006

Automatic Lip-Synchronization using Linear Prediction of Speech.
Proceedings of the IASTED International Conference on Signal Processing, 2006

2005
Cellular Automata for 3D Morphing of Volume Data.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

A 3D virtual desktop.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

2001
Spatial Filtering Using the Active-Space Indexing Method.
Graph. Model., 2001

Wayfinding And Navigation In Haptic Virtual Environments.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

2000
Virtual Environments for Visually Impaired.
Proceedings of the Virtual Worlds, Second International Conference, 2000

1999
An animation system for biomechanical analysis of leg motion and predicting injuries during cycling.
Real Time Imaging, 1999

1998
Mapping Algorithms for Real-Time Control of an Avatar using Eight Sensors.
Presence Teleoperators Virtual Environ., 1998

The Scan&Track Virtual Environment.
Proceedings of the Virtual Worlds, First International Conference, 1998

Geometric-Imprints: A Significant Points Extraction Method for the Scan&Track Virtual Environment.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998

1997
Directed Safe Zones and the Dual Extent Algorithms for Efficient Grid Traversal during Ray Tracing.
Proceedings of the Graphics Interface 1997 Conference, 1997

1996
Closed Form and Geometric Algorithms for Real-Time Control of an Avatar.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

1995
Application paper. Applying ray casting to the flow visualization data using linear and B-spline hyperpatch interpolation.
Comput. Animat. Virtual Worlds, 1995

1994
Multimouth surfaces for synthetic actor animation.
Vis. Comput., 1994

Biomechanical modeling: Implementing line-of-action algorithm for human muscles and bones using generalized cylinders.
Comput. Graph., 1994

1993
The Slicing Extent Technique for Ray Tracing: Isolating Sparse and Dense Areas.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

1991
Volume Rendering of Flow-Visualization Point Data.
Proceedings of the 2nd IEEE Visualization Conference, 1991


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