Subodh Kumar

Affiliations:
  • Indian Institute of Technology Delhi, Department of Computer Science and Engineering, New Delhi, India
  • Johns Hopkins University, Department of Computer Science, Baltimore, MD, USA
  • University of North Carolina at Chapel Hill, Department of Computer Science, NC, USA


According to our database1, Subodh Kumar authored at least 49 papers between 1995 and 2022.

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Bibliography

2022
Precise Parallel FEM-based Interactive Cutting Simulation of Deformable Bodies.
Proceedings of the 29th IEEE International Conference on High Performance Computing, 2022

2017
The Unicorn Runtime: Efficient Distributed Shared Memory Programming for Hybrid CPU-GPU Clusters.
IEEE Trans. Parallel Distributed Syst., 2017

A Parallel TSP-Based Algorithm for Balanced Graph Partitioning.
Proceedings of the 46th International Conference on Parallel Processing, 2017

A Pipeline and Metric for Validation of Personalized Human Body Models.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

2016
Mixed reality based interaction system for digital heritage.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

User guided generation of corroded objects.
Proceedings of the Tenth Indian Conference on Computer Vision, 2016

2015
A vectorization framework for constant and linear gradient filled regions.
Vis. Comput., 2015

ProSteal: A Proactive Work Stealer for Bulk Synchronous Tasks Distributed on a Cluster of Heterogeneous Machines with Multiple Accelerators.
Proceedings of the 2015 IEEE International Parallel and Distributed Processing Symposium Workshop, 2015

A Scheduling and Runtime Framework for a Cluster of Heterogeneous Machines with Multiple Accelerators.
Proceedings of the 2015 IEEE International Parallel and Distributed Processing Symposium, 2015

Immersive environment for robotic tele-operation.
Proceedings of the 2015 Conference on Advances In Robotics, 2015

2014
Compression of Noisy Depth Image using Planes.
Proceedings of the 2014 Indian Conference on Computer Vision, 2014

Simulation and Rendering of Pitting Corrosion.
Proceedings of the 2014 Indian Conference on Computer Vision, 2014

Fine-grained GPU parallelization of pairwise local sequence alignment.
Proceedings of the 21st International Conference on High Performance Computing, 2014

User-guided Modulation of Rendering Techniques for Detail Inspection.
Proceedings of the GRAPP 2014, 2014

2012
Online point-cloud transmission for tele-immersion.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Accurate and efficient rendering of detail using directional distance maps.
Proceedings of the Eighth Indian Conference on Vision, Graphics and Image Processing, 2012

Vote based correspondence for 3D point-set registration.
Proceedings of the Eighth Indian Conference on Vision, Graphics and Image Processing, 2012

Accurate reconstruction of engineered models with surfaces of revolution.
Proceedings of the Eighth Indian Conference on Vision, Graphics and Image Processing, 2012

2011
Efficient Analytical Integration of Single Scattering Function.
Proceedings of the GRAPP 2011, 2011

2010
Approximate ambient occlusion for dynamic scenes using the GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Realtime forest animation in wind.
Proceedings of the Seventh Indian Conference on Computer Vision, 2010

Virtual chaotic traffic simulation.
Proceedings of the Seventh Indian Conference on Computer Vision, 2010

2008
Explosion Simulation Using Compressible Fluids.
Proceedings of the Sixth Indian Conference on Computer Vision, Graphics & Image Processing, 2008

2007
Geometry engine optimization: cache friendly compressed representation of geometry.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

2005
vLOD: High-Fidelity Walkthrough of Large Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2005

Hardware-compatible vertex compression using quantization and simplification.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

2004
Compressing Large Boolean Matrices using Reordering Techniques.
Proceedings of the (e)Proceedings of the Thirtieth International Conference on Very Large Data Bases, VLDB 2004, Toronto, Canada, August 31, 2004

On the Visualization of Time-Varying Structured Grids Using a 3D Warp Texture.
Proceedings of the 15th IEEE Visualization Conference, 2004

iClay: Digitizing Cuneiform.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

Seamless Texture Atlases.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

2003
ISOSLIDER: A System for Interactive Exploration of Isosurfaces.
Proceedings of the 5th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2003

Budget sampling of parametric surface patches.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Digital Preservation of Ancient Cuneiform Tablets Using 3D-Scanning.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Interactive visualization of unstructured grids using hierarchical 3D textures.
Proceedings of the IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics, 2002

2001
View-dependent adaptive tessellation of spline surfaces.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

Efficient perspective-accurate silhouette computation and applications.
Proceedings of the Seventeenth Annual Symposium on Computational Geometry, 2001

1999
Hierarchical back-face computation.
Comput. Graph., 1999

Efficient Perspective-Accurate Silhouette Computation.
Proceedings of the Fifteenth Annual Symposium on Computational Geometry, 1999

1998
RSVP: A Geometric Toolkit for Controlled Repair of Solid Models.
IEEE Trans. Vis. Comput. Graph., 1998

1997
Repairing CAD models.
Proceedings of the 8th IEEE Visualization Conference, 1997

Accelerated Walkthrough of Large Spline Models.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Back-Face Computation of Polygon Clusters.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

1996
Interactive Display of Large NURBS Models.
IEEE Trans. Vis. Comput. Graph., 1996

Interactive display of large solid models for walkthroughs.
IEEE Computer Graphics and Applications, 1996

Scalable Parallel Algorithms for Interactive Visualization of Cuved Surfaces.
Proceedings of the 1996 ACM/IEEE Conference on Supercomputing, 1996

Hierarchical Visibility Culling for Spline Models.
Proceedings of the Graphics Interface 1996 Conference, 1996

The Power of Coherence: Fast Tessellation of Surfaces.
Proceedings of the Twelfth Annual Symposium on Computational Geometry, 1996

1995
Efficient rendering of trimmed NURBS surfaces.
Comput. Aided Des., 1995

Interactive Display of Large-Scale NURBS Models.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995


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