Su-Hang Yang
Orcid: 0000-0001-9593-1120
According to our database1,
Su-Hang Yang
authored at least 15 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance.
IEEE Trans. Learn. Technol., 2024
Integrate an AI Chatbot-Based Learning Butler Digital system to enhance Students' Grit and Growth Mindset for Improving Learning Outcomes.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2023
Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance.
Comput. Educ., 2022
Audience participation digital drama-based learning activities for situational learning in the classroom.
Br. J. Educ. Technol., 2022
An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
2020
A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
2019
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Digital Learning Playground: supporting authentic learning experiences in the classroom.
Interact. Learn. Environ., 2013