Su-Hang Yang

Orcid: 0000-0001-9593-1120

According to our database1, Su-Hang Yang authored at least 15 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance.
IEEE Trans. Learn. Technol., 2024

Integrate an AI Chatbot-Based Learning Butler Digital system to enhance Students' Grit and Growth Mindset for Improving Learning Outcomes.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

2023
Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance.
Comput. Educ., 2022

Audience participation digital drama-based learning activities for situational learning in the classroom.
Br. J. Educ. Technol., 2022

An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2020
A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Using Digital Map Tools to Assist Learning of Argumentative Essay Writing.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

2014
Using Learning Portfolio Platform to Enhance Altruistic Behaviors.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Digital Learning Playground: supporting authentic learning experiences in the classroom.
Interact. Learn. Environ., 2013


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