Su-Chu Hsu

According to our database1, Su-Chu Hsu authored at least 23 papers between 1990 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Visualizing Machine Intelligence as Art Installations for Popular Science by Crafting Convolutional Neural Networks.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2024

The Application of IoT Cross-Media Q&A System in an Astronomy and Art Festival.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2024

2023
Medium. Permeation: SARS-COV-2 Painting Creation by Generative Model.
CoRR, 2023

2022
The Elf-AR-QA System Based on IoT Cross-Media and Discussion of Emotional and Pleasure Design.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022

2021
Creative Design of Gaussian Sensor System with Encoding and Decoding.
Proceedings of the Human Interface and the Management of Information. Information-Rich and Intelligent Environments, 2021

2020
Data Paradigm Shift in Cross-Media IoT System.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020

2018
A Study on the Virtual Reality of Folk Dance and Print Art - Taking White Crane Dance for Example.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

2017
The Study and Application of Smart Art Community Service with "ESPSAS" Internet of Things Platform.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

White Crane Dance-Transforming Woodcut Print and Folk Dance into Animation Art.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

2016
Forces in equilibrium.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Art Gallery, 2016

On a Tangible Interface in Interactive Media Display Using Mobile Phones.
Proceedings of the International Conference on Networking and Network Applications, 2016

Using Pinch Technology to Achieve Augmented Reality in Multiple Devices.
Proceedings of the International Conference on Networking and Network Applications, 2016

2015
EasyConnect: A Management System for IoT Devices and Its Applications for Interactive Design and Art.
IEEE Internet Things J., 2015

2014
Digitalizing the Matsu Festival Celebration: The Study and Application of Value-Added Creative Methods to Taiwan Folk Culture and Art.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014

Digitalizing the Mazu Festival Celebration: The Study and Application of Value-Added Creative Methods to Taiwan Folk Culture and Art.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014

2011
<i>i</i> - <i>m</i> - <i>Breath</i>: The Effect of Multimedia Biofeedback on Learning Abdominal Breath.
Proceedings of the Advances in Multimedia Modeling, 2011

2009
i-m-Tube: an interactive multi-resolution tubular display.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

Interactive WSN-Bar.
Proceedings of the Arts and Technology - First International Conference, 2009

2007
One million heartbeats.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

1992
A fully-pipelined systolic algorithm for finding bridges on an undirected connected graph.
Parallel Comput., 1992

A Self-Stabilizing Algorithm for Maximal Matching.
Inf. Process. Lett., 1992

Analyzing Self-Stabilization with Finite-State Machine Model.
Proceedings of the 12th International Conference on Distributed Computing Systems, 1992

1990
A Linear Systolic Algorithm for Finding Bridges on an Undirected Connected Graph.
Proceedings of the 1990 International Conference on Parallel Processing, 1990


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