Su Cai
Orcid: 0000-0003-4543-0621
According to our database1,
Su Cai
authored at least 28 papers
between 2007 and 2023.
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Bibliography
2023
Interaction analysis of teachers and students in inquiry class learning based on augmented reality by iFIAS and LSA.
Interact. Learn. Environ., December, 2023
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers.
IEEE Trans. Learn. Technol., February, 2023
Proceedings of the 15th International Congress on Advanced Applied Informatics Winter, 2023
A Case Study Using Augmented Reality-based Scratch Games in English Learning for Preschool Children.
Proceedings of the 6th International Conference on Big Data and Education, 2023
2022
The Effect of Role Assignment on Students' Collaborative Inquiry-based Learning in Augmented Reality Environment.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Proceedings of the International Conference on Advanced Learning Technologies, 2022
2021
Effects of learning physics using Augmented Reality on students' self-efficacy and conceptions of learning.
Br. J. Educ. Technol., 2021
Proceedings of the 2021 IEEE International Conference on Engineering, 2021
2020
Probability learning in mathematics using augmented reality: impact on student's learning gains and attitudes.
Interact. Learn. Environ., 2020
An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever Principles.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
2019
Tablet-based AR technology: Impacts on students' conceptions and approaches to learning mathematics according to their self-efficacy.
Br. J. Educ. Technol., 2019
Using Augmented Reality Technology to Learn Cube Expansion Diagram in Spatial Geometry of Elementary Mathematics.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
2018
A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism.
Interact. Learn. Environ., 2018
Design and Implementation of an Augmented Reality Application with an English Learning Lesson.
Proceedings of the IEEE International Conference on Teaching, 2018
The Effect of Augmented Reality in Solid Geometry Class on Students' Learning Performance and Attitudes.
Proceedings of the Smart Industry & Smart Education, 2018
2017
Applications of augmented reality-based natural interactive learning in magnetic field instruction.
Interact. Learn. Environ., 2017
Augmented Reality-Based Interactive Simulation Application in Double-Slit Experiment.
Proceedings of the Online Engineering & Internet of Things, 2017
2016
Research and trends in mobile learning from 1976 to 2013: A content analysis of patents in selected databases.
Br. J. Educ. Technol., 2016
2015
A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
2014
Erratum to "A case study of Augmented Reality simulation system application in a chemistry course" [Computers in Human Behavior 37 (2014) 31-40].
Comput. Hum. Behav., 2014
A case study of Augmented Reality simulation system application in a chemistry course.
Comput. Hum. Behav., 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2012
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012
2011
2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2009
2007
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007