Stylianos Mystakidis

Orcid: 0000-0002-9162-8340

According to our database1, Stylianos Mystakidis authored at least 25 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events.
Inf., May, 2024

Gamification in Online Education: A Visual Bibliometric Network Analysis.
Inf., February, 2024

Towards Passion-driven Learning in Extended Reality with Meaningful Gamification and Escape Room Games.
ERCIM News, 2024

Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning.
Comput., 2024

Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse.
Proceedings of the 16th International Conference on Computer Supported Education, 2024

2023
Escaping the cell: virtual reality escape rooms in biology education.
Behav. Inf. Technol., July, 2023

Engagement with Optional Formative Feedback in a Portfolio-Based Digital Design Module.
Inf., May, 2023

Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking.
Inf., 2023

STEAM Project Exhibition in the Metaverse for Deaf High School Students' Affective Empowerment: The Power of Student Museum Exhibitions in Social Virtual Reality.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

2022
Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education.
Inf., 2022

A systematic mapping review of augmented reality applications to support STEM learning in higher education.
Educ. Inf. Technol., 2022

Bringing Educational Neuroscience to Distance Learning with Design Thinking : The Design and Development of a Hybrid E-learning Platform for Skillful Training.
Proceedings of the 7th South-East Europe Design Automation, 2022

2021
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature.
Virtual Real., 2021

A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education.
Multimodal Technol. Interact., 2021

Combat Tanking in Education: The TANC Model for Playful Distance Learning in Social Virtual Reality.
Int. J. Gaming Comput. Mediat. Simulations, 2021

Ready Teacher One: Virtual and Augmented Reality Online Professional Development for K-12 School Teachers.
Comput., 2021

ARLEAN: An Augmented Reality Learning Analytics Ethical Framework.
Comput., 2021

Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives.
Proceedings of the 6th South-East Europe Design Automation, 2021

2020
A Systematic Review of Research about Game-based Learning in Virtual Worlds.
J. Univers. Comput. Sci., 2020

Work-in-Progress - Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement.
Proceedings of the 11th International Conference on Information, 2020

2019
Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning.
Proceedings of the 10th International Conference on Information, 2019

2018
The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling.
Int. J. Web Based Learn. Teach. Technol., 2018

2012
Maya Island virtual museum: A virtual learning environment, museum, and library exhibit.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Learning Experience+ within 3D Immersive Virtual Environments.
Proceedings of the Federated Conference on Computer Science and Information Systems, 2012


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