Stylianos Mystakidis
Orcid: 0000-0002-9162-8340
According to our database1,
Stylianos Mystakidis
authored at least 25 papers
between 2012 and 2024.
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Bibliography
2024
Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events.
Inf., May, 2024
Inf., February, 2024
Towards Passion-driven Learning in Extended Reality with Meaningful Gamification and Escape Room Games.
ERCIM News, 2024
Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning.
Comput., 2024
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
Behav. Inf. Technol., July, 2023
Engagement with Optional Formative Feedback in a Portfolio-Based Digital Design Module.
Inf., May, 2023
Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking.
Inf., 2023
STEAM Project Exhibition in the Metaverse for Deaf High School Students' Affective Empowerment: The Power of Student Museum Exhibitions in Social Virtual Reality.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
2022
A systematic mapping review of augmented reality applications to support STEM learning in higher education.
Educ. Inf. Technol., 2022
Bringing Educational Neuroscience to Distance Learning with Design Thinking : The Design and Development of a Hybrid E-learning Platform for Skillful Training.
Proceedings of the 7th South-East Europe Design Automation, 2022
2021
Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature.
Virtual Real., 2021
A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education.
Multimodal Technol. Interact., 2021
Combat Tanking in Education: The TANC Model for Playful Distance Learning in Social Virtual Reality.
Int. J. Gaming Comput. Mediat. Simulations, 2021
Ready Teacher One: Virtual and Augmented Reality Online Professional Development for K-12 School Teachers.
Comput., 2021
Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives.
Proceedings of the 6th South-East Europe Design Automation, 2021
2020
J. Univers. Comput. Sci., 2020
Work-in-Progress - Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Distance Education Gamification in Social Virtual Reality: A Case Study on Student Engagement.
Proceedings of the 11th International Conference on Information, 2020
2019
Enter the Serious E-scape Room: A Cost-Effective Serious Game Model for Deep and Meaningful E-learning.
Proceedings of the 10th International Conference on Information, 2019
2018
The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling.
Int. J. Web Based Learn. Teach. Technol., 2018
2012
Maya Island virtual museum: A virtual learning environment, museum, and library exhibit.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the Federated Conference on Computer Science and Information Systems, 2012