Stuart James

Orcid: 0000-0002-2649-2133

According to our database1, Stuart James authored at least 50 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Positional diffusion: Graph-based diffusion models for set ordering.
Pattern Recognit. Lett., 2024

Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving.
CoRR, 2024

ArtAI4DS: AI Art and Its Empowering Role in Digital Storytelling.
Proceedings of the Entertainment Computing - ICEC 2024, 2024

IFFNeRF: Initialisation Free and Fast 6DoF pose estimation from a single image and a NeRF model.
Proceedings of the IEEE International Conference on Robotics and Automation, 2024

6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model.
Proceedings of the Computer Vision - ECCV 2024, 2024

Towards the Reusability and Compositionality of Causal Representations.
Proceedings of the Causal Learning and Reasoning, 2024

PRAGO: Differentiable Multi-View Pose Optimization From Objectness Detections.
Proceedings of the International Conference on 3D Vision, 2024

2023
Locality-aware subgraphs for inductive link prediction in knowledge graphs.
Pattern Recognit. Lett., March, 2023

"Connected to the people": Social Inclusion & Cohesion in Action through a Cultural Heritage Digital Tool.
Proc. ACM Hum. Comput. Interact., 2023

You are here! Finding position and orientation on a 2D map from a single image: The Flatlandia localization problem and dataset.
CoRR, 2023

Positional Diffusion: Ordering Unordered Sets with Diffusion Probabilistic Models.
CoRR, 2023

Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to Re-centre Stories from the Margins.
Proceedings of the Interactive Storytelling, 2023

2022
Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Geolocation of Cultural Heritage Using Multi-view Knowledge Graph Embedding.
Proceedings of the Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges, 2022

Ganzzle: Reframing Jigsaw Puzzle Solving as a Retrieval Task using a Generative Mental Image.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content.
Proceedings of the Interactive Storytelling, 2022

Multi-view 3D Objects Localization from Street-Level Scenes.
Proceedings of the Image Analysis and Processing - ICIAP 2022, 2022

PoserNet: Refining Relative Camera Poses Exploiting Object Detections.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
Consistent Mesh Colors for Multi-View Reconstructed 3D Scenes.
CoRR, 2021

Perceived Realism of Pedestrian Crowds Trajectories in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Lights: Light Specularity Dataset For Specular Detection In Multi-View.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

Square peg, round hole: A case study on using Visual Question & Answering in Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Machine Learning for Cultural Heritage: A Survey.
Pattern Recognit. Lett., 2020

2019
Autonomous 3-D Reconstruction, Mapping, and Exploration of Indoor Environments With a Robotic Arm.
IEEE Robotics Autom. Lett., 2019

Mixing realities for sketch retrieval in Virtual Reality.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

re-OBJ: Jointly Learning the Foreground and Background for Object Instance Re-identification.
Proceedings of the Image Analysis and Processing - ICIAP 2019, 2019

2018
Model Retrieval by 3D Sketching in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

3D sketching for interactive model retrieval in virtual reality.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

Multi-view Aggregation for Color Naming with Shadow Detection and Removal.
Proceedings of the IEEE International Conference on Image Processing, 2018

Visual Graphs from Motion (VGfM): Scene Understanding with Object Geometry Reasoning.
Proceedings of the Computer Vision - ACCV 2018, 2018

2017
Texture Stationarization: Turning Photos into Tileable Textures.
Comput. Graph. Forum, 2017

A Novel approach to Timbre Morphology: Audio-rate control of Additive Synthesis.
Proceedings of the 2017 International Computer Music Conference, 2017

2016
A Multi-Point 2D Interface: Audio-Rate Signals for Controlling Complex Multi-Parametric Sound Synthesis.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Headline grabs for music: The development of the iPad score generator for 'Loaded (NSFW).'.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Evolutionary data purification for social media classification.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016

Tectonic: a Networked, Generative and Interactive, Conducting Environment for iPad.
Proceedings of the 2016 International Computer Music Conference, 2016

Multi-Point Nonlinear Spatial Distribution of Effects across the Soundfield.
Proceedings of the 2016 International Computer Music Conference, 2016

2015
Spectromorphology and Spatiomorphology of Sound Shapes: Audio-Rate AEP and DBAP Panning of Spectra.
Proceedings of the Looking Back, 2015

2014
ReEnact: Sketch based Choreographic Design from Archival Dance Footage.
Proceedings of the International Conference on Multimedia Retrieval, 2014

Sound Shapes and Spatial Texture: Frequency-Space Morphology.
Proceedings of the Music Technology meets Philosophy, 2014

A particle filtering approach to salient video object localization.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Interactive video asset retrieval using sketched queries.
Proceedings of the 11th European Conference on Visual Media Production, 2014

Ionic Mechanisms of Triggered Activity in Atrial Cell Models.
Proceedings of the Computing in Cardiology, CinC 2014, 2014

Admixed portrait: reflections on being online as a new parent.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Markov random fields for sketch based video retrieval.
Proceedings of the International Conference on Multimedia Retrieval, 2013

2D and 3D Timbral spatialisation: Spatial motion, Immersiveness, and Notions of Space.
Proceedings of the 39th International Computer Music Conference, 2013

2012
Skeletons from sketches of dancing poses.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

Annotated Free-Hand Sketches for Video Retrieval Using Object Semantics and Motion.
Proceedings of the Advances in Multimedia Modeling - 18th International Conference, 2012


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