Steven Schmidt
Orcid: 0000-0001-6620-1997Affiliations:
- TU Berlin, Quality and Usability Lab, Germany
According to our database1,
Steven Schmidt
authored at least 36 papers
between 2013 and 2024.
Collaborative distances:
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Bibliography
2024
Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
2023
Springer, ISBN: 978-3-031-06010-6, 2023
2022
NDNetGaming - development of a no-reference deep CNN for gaming video quality prediction.
Multim. Tools Appl., 2022
Codec Compression Efficiency Evaluation of MPEG-5 part 2 (LCEVC) using Objective and Subjective Quality Assessment.
CoRR, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Proceedings of the MHV '22: Mile-High Video Conference, Denver, Colorado, USA, March 1, 2022
2021
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
2020
An objective and subjective quality assessment study of passive gaming video streaming.
Int. J. Netw. Manag., 2020
CoRR, 2020
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Quality estimation models for gaming video streaming services using perceptual video quality dimensions.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020
Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems, 2020
2019
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments.
Qual. User Exp., 2019
Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity.
Proceedings of the 16th Annual Workshop on Network and Systems Support for Games, 2018
Proceedings of the 16th Annual Workshop on Network and Systems Support for Games, 2018
An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming.
Proceedings of the 23rd Packet Video Workshop, 2018
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience.
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018
2017
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
Towards improving visual attention models using influencing factors in a video gaming context.
Proceedings of the 15th Annual Workshop on Network and Systems Support for Games, 2017
2013
Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE.
Proceedings of the Fourth International Workshop on Quality of Multimedia Experience, 2013