Steven Malliet

Orcid: 0000-0003-2513-7970

According to our database1, Steven Malliet authored at least 14 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Playing with Character: A Framework of Characterization in Video Games.
Games Cult., 2024

Making Complexity Measurable in Practice: A Formal Analysis of Gamble-Play media.
Games Cult., 2024

2023
Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games.
Games Cult., July, 2023

2022
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses.
Game Stud., 2022

The Air Quality Lens: Ambiguity as Opportunity to Reactivate Environmental Data.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2018
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial.
Comput. Hum. Behav., 2018

The enjoyment of shooting games: Exploring the role of perceived realism.
Comput. Hum. Behav., 2018

2016
Perceived realism in shooting games: Towards scale validation.
Comput. Hum. Behav., 2016

Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying.
Comput. Hum. Behav., 2016

2015
How male young adults construe their playing style in violent video games.
New Media Soc., 2015

Exploring Deep Content in Physical Rehabilitation Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2012
The Female Player Does Not Exist: Gender Identity Relates to Differences in Player Motivations and Play Styles.
Cyberpsychology Behav. Soc. Netw., 2012

2010
Perceived Digital Game Realism: A Quantitative Exploration of its Structure.
Presence Teleoperators Virtual Environ., 2010

2007
Adapting the Principles of Ludology to the Method of Video Game Content Analysis.
Game Stud., 2007


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