Steven K. Feiner

Orcid: 0000-0001-9978-7090

Affiliations:
  • Columbia University, New York City, USA


According to our database1, Steven K. Feiner authored at least 249 papers between 1981 and 2024.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2018, "For contributions to human-computer interaction, virtual and augmented reality, and 3D user interfaces".

IEEE Fellow

IEEE Fellow 2018, "For contributions to augmented reality and computer graphics".

Timeline

Legend:

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Links

Online presence:

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Bibliography

2024
Visuo-Haptic VR and AR Guidance for Dental Nerve Block Education.
IEEE Trans. Vis. Comput. Graph., May, 2024

PhysioLabXR: A Python Platform for Real-Time, Multi-modal, Brain-Computer Interfaces and Extended Reality Experiments.
J. Open Source Softw., February, 2024

Visual Guidance for Infant Lumbar Puncture Training in XR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Designing Non-Humanoid Virtual Assistants for Task-Oriented AR Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Asynchronously Assigning, Monitoring, and Managing Assembly Goals in Virtual Reality for High-Level Robot Teleoperation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Multi-Level Precues for Guiding Tasks Within and Between Workspaces in Spatial Augmented Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

Mitigation of VR Sickness During Locomotion With a Motion-Based Dynamic Vision Modulator.
IEEE Trans. Vis. Comput. Graph., October, 2023

Exploring the Educational Value and Impact of Vision-Impairment Simulations on Sympathy and Empathy with XREye.
Multimodal Technol. Interact., June, 2023

Built to Order: A Virtual Reality Interface for Assigning High-Level Assembly Goals to Remote Robots.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

A Testbed for Exploring Virtual Reality User Interfaces for Assigning Tasks to Agents at Multiple Sites.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Cueing Sequential 6DoF Rigid-Body Transformations in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Augmented Reality and Virtual Reality for Ice-Sheet Data Analysis.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2023

2022
Precueing Object Placement and Orientation for Manual Tasks in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Precueing Sequential Rotation Tasks in Augmented Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

A Location-Triggered Augmented Reality Walking Tour Using Snap Spectacles 2021.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Synesthesia AR: Creating Sound-to-Color Synesthesia in Augmented Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Testbed for Exploring Multi-Level Precueing in Augmented Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Adaptive Visual Cues for Guiding a Bimanual Unordered Task in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Scene Editing as Teleoperation: A Case Study in 6DoF Kit Assembly.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

2021
Using Multi-Level Precueing to Improve Performance in Path-Following Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

Augmented Reality Guidance for Configuring an Anesthesia Machine to Serve as a Ventilator for COVID-19 Patients.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

COVIZ: Visualization of Effects of COVID-19 on New York City Through Socially Impactful Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

HoloFight: An Augmented Reality Fighting Game.
Proceedings of the SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
XREye: Simulating Visual Impairments in Eye-Tracked XR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

CatARact: Simulating Cataracts in Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

MiXR: A Hybrid AR Sheet Music Interface for Live Performance.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Hybrid RTK GNSS and SLAM Outdoor Augmented Reality System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

ICthroughVR: Illuminating Cataracts through Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Designing AR Visualizations to Facilitate Stair Navigation for People with Low Vision.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Leveraging Patient-Reported Outcomes Using Data Visualization.
Appl. Clin. Inform., 2018

Hands-Free Interaction for Augmented Reality in Vascular Interventions.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Collaborative Virtual Reality for Low-Latency Interaction.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Hands-free augmented reality for vascular interventions.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Hybrid UIs for Music Exploration in AR and VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

SpaceTokens: Interactive Map Widgets for Location-centric Interactions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SIGCHI Lifetime Research Award Talk-Seeing Past Looking Forward.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Mercury: A Messaging Framework for Modular UI Components.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Evaluating the effect of positional head-tracking on task performance in 3D modeling user interfaces.
Comput. Graph., 2017

Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Remote collaboration in AR and VR using virtual replicas.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Interactive tools for inpatient medication tracking: a multi-phase study with cardiothoracic surgery patients.
J. Am. Medical Informatics Assoc., 2016

Spatial computing.
Commun. ACM, 2016

Patient Experiences Using an Inpatient Personal Health Record.
Appl. Clin. Inform., 2016

Providing Assistance for Orienting 3D Objects Using Monocular Eyewear.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

A framework to facilitate reusable, modular widget design for real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

Wireless wearables for virtual and augmented reality.
Proceedings of the 3rd Workshop on Hot Topics in Wireless, 2016

Evaluating Positional Head-Tracking in Immersive VR for 3D Designers.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Personalized Compass: A Demonstration of a Compact Visualization for Direction and Location.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Personalized Compass: A Compact Visualization for Direction and Location.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Combating VR sickness through subtle dynamic field-of-view modification.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Keynote speaker: Getting real.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
From GPS and virtual globes to spatial computing - 2020.
GeoInformatica, 2015

Breaking the Barriers to True Augmented Reality.
CoRR, 2015

Virtual Replicas for Remote Assistance in Virtual and Augmented Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance.
Proceedings of the Ninth International Conference on Tangible, 2015

Collaboration in Mediated and Augmented Reality (CiMAR) Summary.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Interactive Visualizations for Monoscopic Eyewear to Assist in Manually Orienting Objects in 3D.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Interim Results of a Randomized Controlled Trial on Inpatient Engagement.
Proceedings of the AMIA 2015, 2015

2014
Attributes of Subtle Cues for Facilitating Visual Search in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2014

Patient engagement in the inpatient setting: a systematic review.
J. Am. Medical Informatics Assoc., 2014

ParaFrustum: visualization techniques for guiding a user to a constrained set of viewing positions and orientations.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

The future is here: augmented and virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Patient-centered tools for medication information search.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Evaluating subtle cueing in head-worn displays.
Proceedings of the Second International Symposium of Chinese CHI, 2014

Computer Graphics - Principles and Practice, 3rd Edition.
Addison-Wesley, ISBN: 978-0-321-39952-6, 2014

2013
Webizing mobile AR contents.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Gaze locking: passive eye contact detection for human-object interaction.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Remedy: Supporting consumer-centered medication information search.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Subtle cueing for visual search in head-tracked head worn displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Poster: 3D referencing for remote task assistance in augmented reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Message from the Paper Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2012

Quick viewpoint switching for manipulating virtual objects in hand-held augmented reality using stored snapshots.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

3D referencing techniques for physical objects in shared augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Subtle cueing for visual search in augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Workshop 2: Classifying the AR presentation space.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Designing inpatient technology to meet the medication information needs of cardiology patients.
Proceedings of the ACM International Health Informatics Symposium, 2012

Using augmented snapshots for viewpoint switching and manipulation in augmented reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Virtual projection: exploring optical projection as a metaphor for multi-device interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Using an Inpatient Personal Health Record to Enhance Patient-Provider Communication.
Proceedings of the AMIA 2012, 2012

Poster: Manipulating virtual objects in hand-held augmented reality using stored snapshots.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

The Development of Mobile Augmented Reality.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Exploring the Benefits of Augmented Reality Documentation for Maintenance and Repair.
IEEE Trans. Vis. Comput. Graph., 2011

Comparing steering-based travel techniques for search tasks in a CAVE.
Proceedings of the IEEE Virtual Reality Conference, 2011

Augmented reality in the psychomotor phase of a procedural task.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Enabling large-scale outdoor Mixed Reality and augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Creating hybrid user interfaces with a 2D multi-touch tabletop and a 3D see-through head-worn display.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Directing attention and influencing memory with visual saliency modulation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Opportunistic Tangible User Interfaces for Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2010

ARmonica: a collaborative sonic environment.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Focus and Context in Mixed Reality by Modulating First Order Salient Features.
Proceedings of the Smart Graphics, 2010

SnapAR: Storing snapshots for quick viewpoint switching in hand-held augmented reality.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Perceptual issues in augmented reality revisited.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Physician-driven management of patient progress notes in an intensive care unit.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Exploring interfaces to botanical species classification.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Rolling and shooting: two augmented reality games.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Relaxed selection techniques for querying time-series graphs.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Spatially aware handhelds for high-precision tangible interaction with large displays.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Interaction and presentation techniques for shake menus in tangible augmented reality.
Proceedings of the Science & Technology Proceedings, 2009

Lets go out: Research in outdoor mixed and augmented reality.
Proceedings of the Science & Technology Proceedings, 2009

Interference avoidance in multi-user hand-held augmented reality.
Proceedings of the Science & Technology Proceedings, 2009

Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret.
Proceedings of the Science & Technology Proceedings, 2009

ActiveNotes: computer-assisted creation of patient progress notes.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

SiteLens: situated visualization techniques for urban site visits.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Poster: Shake menus: Towards activation and placement techniques for prop-based 3D graphical menus.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Opportunistic controls: leveraging natural affordances as tangible user interfaces for augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Developing an augmented reality racing game.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

Searching the World's Herbaria: A System for Visual Identification of Plant Species.
Proceedings of the Computer Vision, 2008

Rubbing and tapping for precise and rapid selection on touch-screen displays.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Urban Computing and Mobile Devices.
IEEE Pervasive Comput., 2007

Visual Hints for Tangible Gestures in Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Pointer warping in heterogeneous multi-monitor environments.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Designing a mobile user interface for automated species identification.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Content-aware layout.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

On Beyond GUI.
Proceedings of the User Interfaces 2007, Eighth Australasian User Interface Conference, 2007

Balloon Selection: A Multi-Finger Technique for Accurate Low-Fatigue 3D Selection.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Vertical Vergence Calibration for Augmented Reality Displays.
Proceedings of the IEEE Virtual Reality Conference, 2006

Content-aware scrolling.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Evaluation of an Eyes-Free Cursorless Numeric Entry System for Wearable Computers.
Proceedings of the Tenth IEEE International Symposium on Wearable Computers (ISWC 2006), 2006

Mobile augmented reality interaction techniques for authoring situated media on-site.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Visualizing and navigating complex situated hypermedia in augmented and virtual reality.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Prototyping retractable string-based interaction techniques for dual-display mobile devices.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Virtual Vouchers: Prototyping a Mobile Augmented Reality User Interface for Botanical Species Identification.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

Interaction Techniques for Exploring Historic Sites through Situated Media.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
Editorial.
Virtual Real., 2005

Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Interaction techniques using prosodic features of speech and audio localization.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Exploring Interaction with a Simulated Wrist-Worn Projection Display.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005

Immersive Mixed-Reality Configuration of Hybrid User Interfaces.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Multi-monitor mouse.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Bridging the Gaps: Hybrid Tracking for Adaptive Mobile Augmented Reality.
Appl. Artif. Intell., 2004

Turning VR inside out: thoughts about where we are heading.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Interacting with hidden content using content-aware free-space transparency.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

Visual end user configuration of hybrid user interfaces.
Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence, 2004

Directions and frameworks for effective telepresence.
Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence, 2004

VITA: visual interaction tool for archaeology (demo).
Proceedings of the 2004 ACM SIGMM Workshop on Effective Telepresence, 2004

Unit: Modular Development of Distributed Interaction Techniques for Highly Interactive User Interfaces.
Proceedings of the MIXER '04, 2004

An Evaluation of Automatically Generated Briefings of Patient Status.
Proceedings of the MEDINFO 2004, 2004

Digitally modeling, visualizing and preserving archaeological sites.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2004

Evaluation of visual balance for automated layout.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

My Own Private Kiosk: Privacy-Preserving Public Displays.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

An Interaction System for Watch Computers Using Tactile Guidance and Bidirectional Segmented Strokes.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

Collaborative Mixed Reality Visualization of an Archaeological Excavation.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Single-handed interaction techniques for multiple pressure-sensitive strips.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization.
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004

2003
A hypermedia authoring tool for augmented and virtual reality.
New Rev. Hypermedia Multim., 2003

User Interfaces for Mobile Augmented Reality Systems.
Proceedings of the 1st International Conference on Vision, Video, and Graphics, 2003

Taking It to the Streets: How Virtual Reality Can Change Mobile Computing.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Coarse, Inexpensive, Infrared Tracking for Wearable Computing.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003

Authoring 3D Hypermedia for Wearable Augmented and Virtual Reality.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003

An Extended Menu Navigation Interface Using Multiple Pressure-Sensitive Strips.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003

SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003

2002
Data Integration and Access - The Digital Government Research Center's Energy Data Collection (EDC) Project.
Proceedings of the Advances in Digital Government - Technology, Human Factors, and Policy, 2002

Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2002

Information at a Glance.
IEEE Computer Graphics and Applications, 2002

A graphical user interface toolkit approach to thin-client computing.
Proceedings of the Eleventh International World Wide Web Conference, 2002

An annotated situation-awareness aid for augmented reality.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

Unsolved problems in mobile computer graphics and interaction.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

The AIL automated interface layout system.
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

A Menu Interface for Wearable Computing.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

2001
Research Paper: Generation and Evaluation of Intraoperative Inferences for Automated Health Care Briefings on Patient Status After Bypass Surgery.
J. Am. Medical Informatics Assoc., 2001

Recent Advances in Augmented Reality.
IEEE Computer Graphics and Applications, 2001

User interface management techniques for collaborative mobile augmented reality.
Comput. Graph., 2001

View management for virtual and augmented reality.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

PERSIVAL, a system for personalized search and summarization over multimedia healthcare information.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2001

2000
Environment management for hybrid user interfaces.
IEEE Wirel. Commun., 2000

Guest Editors' Introduction: Virtual Reality.
IEEE Computer Graphics and Applications, 2000

Dynamic space management for user interfaces.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

Information filtering for mobile augmented reality.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

A study of communication in the Cardiac Surgery Intensive Care Unit and its implications for automated briefing.
Proceedings of the AMIA 2000, 2000

1999
Erratum to "Efficiently planning coherent visual discourse" [Knowledge-Based Systems 10 (1998) 275-286].
Knowl. Based Syst., 1999

Exploring MARS: developing indoor and outdoor user interfaces to a mobile augmented reality system.
Comput. Graph., 1999

Mixed reality: where real and virtual worlds meet.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Situated Documentaries: Embedding Multimedia Presentations in the Real World.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

The importance of being mobile: some social consequences of wearable augmented reality systems.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

Enveloping users and computers in a collaborative 3D augmented reality.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

1998
Efficiently planning coherent visual discourse.
Knowl. Based Syst., 1998

Automated Visual Presentation: From Heterogeneous Information to Coherent Visual Discourse.
J. Intell. Inf. Syst., 1998

Generating Multimedia Briefings: Coordinating Language and Illustration.
Artif. Intell., 1998

Of Vampire Mirrors and Privacy Lamps: Privacy Management in Multi-User Augmented Environments.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

The sorcerer's apprentice (panel): ubiquitous computing and graphics.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

A Distributed 3D Graphics Library.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Computer vision in 3D interactivity (panel).
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

IMPROVISE: Automated Generation of Animated Graphics for Coordinated Multimedia Presentations.
Proceedings of the Cooperative Multimodal Communication, Second International Conference, 1998

Visual Task Characterization for Automated Visual Discourse Synthesis.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

1997
A Touring Machine: Prototyping 3D Augmented Reality Systems for Exploring the Urban Environment.
Pers. Ubiquitous Comput., 1997

An analysis of COMET and MAGIC using the standard reference model for intelligent multimedia presentation systems.
Comput. Stand. Interfaces, 1997

A standard reference model for intelligent multimedia presentation systems.
Comput. Stand. Interfaces, 1997

UIST'007: Where Will We Be Ten Years from Now? (Panel).
Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology, 1997

Generating Efficient Virtual Worlds for Visualization Using Partial Evaluation and Dynamic Compilation.
Proceedings of the ACM SIGPLAN Symposium on Partial Evaluation and Semantics-Based Program Manipulation (PEPM '97), 1997

Top-Down Hierarchical Planning of Coherent Visual Discourse.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997

A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment.
Proceedings of the First International Symposium on Wearable Computers (ISWC 1997), 1997

The Representation and Use of a Visual Lexicon for Automated Graphics Generation.
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, 1997

1996
Future Multimedia User Interfaces.
Multim. Syst., 1996

Virtual Reality Software and Technology (Introduction to the Special Section).
Commun. ACM, 1996

Language-Level Support for Exploratory Programming of Distributed Virtual Environments.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

Negotiation for Automated Generation of Temporal Multimedia Presentations.
Proceedings of the Forth ACM International Conference on Multimedia '96, 1996

Data characterization for automatically visualizing heterogeneous information.
Proceedings of the IEEE Symposium on Information Visualization 1996, 1996

Research in 3D User Interface Design at Columbia University.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Adding Insight Through Animation In Augmented Reality.
Proceedings of the Computer Animation 1996, 1996

1995
Introduction to the Special Issue on Virtual Reality.
ACM Trans. Comput. Hum. Interact., 1995

Architectural Anatomy.
Presence Teleoperators Virtual Environ., 1995

Managing networks through a virtual world.
IEEE Parallel Distributed Technol. Syst. Appl., 1995

1994
Research issues in perception and user interfaces.
IEEE Computer Graphics and Applications, 1994

Research frontiers in virtual reality.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Inferring Constraints from Multiple Snapshots.
ACM Trans. Graph., 1993

AutoVisual: rule-based design of interactive multivariate visualizations.
IEEE Computer Graphics and Applications, 1993

Knowledge-Based Augmented Reality.
Commun. ACM, 1993

A Virtual World for Network Management.
Proceedings of the IEEE Virtual Reality Annual International Symposium, 1993

Windows on the World: 2D Windows for 3D Augmented Reality.
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, 1993

Supporting interactivity in automated 3D illustrations.
Proceedings of the 1st International Workshop on Intelligent User Interfaces, 1993

Management of Broadband Networks Using a 3D Virtual World.
Proceedings of the Second International Symposium on High Performance Distributed Computing, 1993

1992
Cutaways and ghosting: satisfying visibility constraints in dynamic 3D illustrations.
Vis. Comput., 1992

A Nose Gesture Interface Device: Extending Virtual Realities.
Presence Teleoperators Virtual Environ., 1992

Automated Design of Virtual Worlds for Visualizing Multivariate Relations.
Proceedings of the 3rd IEEE Visualization Conference, 1992

A History-Based Macro by Example System.
Proceedings of the Fifth ACM Symposium on User Interface Software and Technology, 1992

Fast Object-Precision Shadow Generation for Area Light Source.
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29, 1992

Virtual Worlds for Visualizing Information.
Proceedings of the Proceedings Supercomputing '92, 1992

Interactive Constraint-Based Search and Replace.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

Generating Cross-References for Multimedia Explanation.
Proceedings of the 10th National Conference on Artificial Intelligence, 1992

1991
Software technology for wireless mobile computing.
IEEE Netw., 1991

Automating the Generation of Coordinated Multimedia Explanations.
Computer, 1991

Generating customized text and graphics in the COMET explanation testbed.
Proceedings of the 23th Winter Simulation Conference, 1991

Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers.
Proceedings of the 4th Annual ACM Symposium on User Interface Software and Technology, 1991

Automated generation of intent-based 3D Illustrations.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

Editable graphical histories: the video.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

COMET: generating coordinated multimedia explanations.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

Towards Coordinated Temporal Multimedia Presentations.
Proceedings of the Intelligent Multimedia Interfaces, 1991

1990
Authoring Large Hypermedia Documents with IGD.
Electron. Publ., 1990

Worlds within worlds: metaphors for exploring n-dimensional virtual worlds.
Proceedings of the 3rd Annual ACM Symposium on User Interface Software and Technology, 1990

Visualizing <i>n</i>-dimensional virtual worlds with <i>n</i>-vision.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

Interactive Multimedia Explanation for Equipment Maintenance and Repair.
Proceedings of the Speech and Natural Language: Proceedings of a Workshop Held at Hidden Valley, 1990

Coordinating Text and Graphics in Explanation Generation.
Proceedings of the 8th National Conference on Artificial Intelligence. Boston, Massachusetts, USA, July 29, 1990

Computer graphics - principles and practice, 2nd Edition.
Addison-Wesley, ISBN: 978-0-201-12110-0, 1990

1989
Specifying composite illustrations with communicative goals.
Proceedings of the 2nd Annual ACM Symposium on User Interface Software and Technology, 1989

Scope: automated generation of graphical interfaces.
Proceedings of the 2nd Annual ACM Symposium on User Interface Software and Technology, 1989

Near real-time shadow generation using BSP trees.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

Expert Systems and Hypertext.
Proceedings of the Hypertext'89 Proceedings, 1989

1988
An Architecture for Knowledge-Based Graphical Interfaces.
ACM SIGCHI Bull., 1988

Editable graphical histories.
Proceedings of the IEEE Workshop on Visual Languages, 1988

Designing effective pictures: is photographic realism the only answer?
Proceedings of the Panel Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, 1988

Seeing the forest for the trees: hierarchical displays of hypertext structures.
Proceedings of the ACM SIGOIS and IEEECS TC-OA 1988 Conference on Office Information Systems, 1988

1985
Apex: An Experiment in the Automated Creation of Pictorial Explanations.
IEEE Computer Graphics and Applications, 1985

1982
An Experimental System for Creating and Presenting Interactive Graphical Documents.
ACM Trans. Graph., 1982

1981
An integrated system for creating and presenting complex computer-based documents.
Proceedings of the 8th Annual Conference on Computer Graphics and Interactive Techniques, 1981


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