Steven J. Mead

According to our database1, Steven J. Mead authored at least 24 papers between 2000 and 2004.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2004
Multimodal Acting in Mixed Reality Interactive Storytelling.
IEEE Multim., 2004

Developing re-usable interactive storytelling technologies.
Proceedings of the Building the Information Society, 2004

Compelling experiences in mixed reality interactive storytelling.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Users Acting in Mixed Reality Interactive Storytelling.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Intelligent Virtual Actors That Plan ... to Fail.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Interactive storytelling: from AI experiment to new media.
Proceedings of the Second International Conference on Entertainment Computing, 2003

Interacting with Virtual Agents in Mixed Reality Interactive Storytelling.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

User Interaction in Mixed Reality Interactive Storytelling.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Planning characters' behaviour in interactive storytelling.
Comput. Animat. Virtual Worlds, 2002

Generating Dynamic Storylines Through Characters' Interactions.
Int. J. Intell. Games Simul., 2002

Character-Based Interactive Storytelling.
IEEE Intell. Syst., 2002

From computer games to interactive stories: interactive storytelling.
Electron. Libr., 2002

Emergent situations in interactive storytelling.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002

Under the influence: using natural language in interactives storytelling.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Search Based Planning: A Model for Character Behaviour.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

Real-Time Camera Control for Interactive Storytelling.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002

Interacting with virtual characters in interactive storytelling.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Characters in Search of an Author: AI-Based Virtual Storytelling.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

Agents' Interaction in Virtual Storytelling.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001

Virtual art galleries: a new kind of cultural objects?
Proceedings of the 2001 International Conference on Image Processing, 2001

Behavioural Interaction of Characters for Virtual Storytelling.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001

Virtual Actors' Behaviour for 3D Interactive Storytelling.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

AI-based animation for interactive storytelling.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
A Real-Time Blackboard System for Interpreting Agent Messages.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000


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