Steven J. Mead
According to our database1,
Steven J. Mead
authored at least 24 papers
between 2000 and 2004.
Collaborative distances:
Collaborative distances:
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Bibliography
2004
Proceedings of the Building the Information Society, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
Proceedings of the Smart Graphics, Third International Symposium, 2003
Proceedings of the Second International Conference on Entertainment Computing, 2003
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
2002
Comput. Animat. Virtual Worlds, 2002
Int. J. Intell. Games Simul., 2002
Electron. Libr., 2002
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002
Under the influence: using natural language in interactives storytelling.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Search Based Planning: A Model for Character Behaviour.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002
Real-Time Camera Control for Interactive Storytelling.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002
2001
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001
Proceedings of the 2001 International Conference on Image Processing, 2001
Behavioural Interaction of Characters for Virtual Storytelling.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001
Proceedings of the Fourteenth Conference on Computer Animation, 2001
2000
A Real-Time Blackboard System for Interpreting Agent Messages.
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000