Steven E. Molnar

According to our database1, Steven E. Molnar authored at least 13 papers between 1988 and 2008.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2008
Logarithmic perspective shadow maps.
ACM Trans. Graph., 2008

2007
Practical logarithmic rasterization for low-error shadow maps.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

2006
Practical logarithmic shadow maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

1997
PixelFlow: The Realization.
Proceedings of the 1997 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1997

1996
The pixelflow texture and image subsystem.
Comput. Graph., 1996

1995
Real-Time Programmable Shading.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
A sorting classification of parallel rendering.
IEEE Computer Graphics and Applications, 1994

1992
Breaking the frame-buffer bottleneck with logic-enhanced memories.
IEEE Computer Graphics and Applications, 1992

PixelFlow: high-speed rendering using image composition.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

1989
Near real-time CSG rendering using tree normalization and geometric pruning.
IEEE Computer Graphics and Applications, 1989

Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1988
A microprogramming support tool for pipelined architectures.
Proceedings of the 21st Annual Workshop and Symposium on Microprogramming and Microarchitecture, 1988, San Diego, California, USA, November 28, 1988

Combining Z-buffer Engines for Higher-Speed Rendering.
Proceedings of the Advances in Computer Graphics Hardware III (Eurographics'88 Workshop), 1988


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