Steven Dow
Orcid: 0000-0002-1354-9866
According to our database1,
Steven Dow
authored at least 139 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
MetaWriter: Exploring the Potential and Perils of AI Writing Support in Scientific Peer Review.
Proc. ACM Hum. Comput. Interact., 2024
Prompting for products: Investigating design space exploration strategies for text-to-image generative models.
CoRR, 2024
CoRR, 2024
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024
Proceedings of the 16th Conference on Creativity & Cognition, 2024
Exploring the Potential for Generative AI-based Conversational Cues for Real-Time Collaborative Ideation.
Proceedings of the 16th Conference on Creativity & Cognition, 2024
Proceedings of the 16th Conference on Creativity & Cognition, 2024
2023
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Creativity and Cognition, 2023
2022
Engagement or Knowledge Retention: Exploring Trade-offs in Promoting Discussion at News Websites.
Proc. ACM Hum. Comput. Interact., 2022
Who's in the Crowd Matters: Cognitive Factors and Beliefs Predict Misinformation Assessment Accuracy.
Proc. ACM Hum. Comput. Interact., 2022
InterWeave: Presenting Search Suggestions in Context Scaffolds Information Search and Synthesis.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Seeking Exemplars in the Wild: Exploring How Students Find Design Examples to Support Personalized Learning.
Proceedings of the L@S'22: Ninth ACM Conference on Learning @ Scale, New York City, NY, USA, June 1, 2022
Comparing Experts and Novices for AI Data Work: Insights on Allocating Human Intelligence to Design a Conversational Agent.
Proceedings of the Tenth AAAI Conference on Human Computation and Crowdsourcing, 2022
The Idea Machine: LLM-based Expansion, Rewriting, Combination, and Suggestion of Ideas.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022
2021
IdeateRelate: An Examples Gallery That Helps Creators Explore Ideas in Relation to Their Own.
Proc. ACM Hum. Comput. Interact., 2021
Reporting the Community Beat: Practices for Moderating Online Discussion at a News Website.
Proc. ACM Hum. Comput. Interact., 2021
Finding Place in a Design Space: Challenges for Supporting Community Design Efforts at Scale.
Proc. ACM Hum. Comput. Interact., 2021
A Framework for Open Civic Design: Integrating Public Participation, Crowdsourcing, and Design Thinking.
Digit. Gov. Res. Pract., 2021
ProbMap: Automatically constructing design galleries through feature extraction and semantic clustering.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the CHIIR '21: ACM SIGIR Conference on Human Information Interaction and Retrieval, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Framing Creative Work: Helping Novices Frame Better Problems through Interactive Scaffolding.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021
2020
Proc. ACM Hum. Comput. Interact., 2020
Rare, but Valuable: Understanding Data-centered Talk in News Website Comment Sections.
Proc. ACM Hum. Comput. Interact., 2020
Critique Me: Exploring How Creators Publicly Request Feedback in an Online Critique Community.
Proc. ACM Hum. Comput. Interact., 2020
Proceedings of the Eighth AAAI Conference on Human Computation and Crowdsourcing, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Structuring Online Dyads: Explanations Improve Creativity, Chats Lead to Convergence.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
The Civic Data Deluge: Understanding the Challenges of Analyzing Large-Scale Community Input.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
ConsensUs: Supporting Multi-Criteria Group Decisions by Visualizing Points of Disagreement.
ACM Trans. Soc. Comput., 2018
How Features of a Civic Design Competition Influences the Collective Understanding of a Problem.
Proc. ACM Hum. Comput. Interact., 2018
The problem solver and the artisan designer: strategies for utilizing design idea archives.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
CommunityCrit: Inviting the Public to Improve and Evaluate Urban Design Ideas through Micro-Activities.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proc. ACM Hum. Comput. Interact., 2017
Fruitful Feedback: Positive Affective Language and Source Anonymity Improve Critique Reception and Work Outcomes.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
ConsesnsUs: Visualizing Points of Disagreement for Multi-Criteria Collaborative Decision Making.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Online Feedback Exchange: A Framework for Understanding the Socio-Psychological Factors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative Design.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Semantically Far Inspirations Considered Harmful?: Accounting for Cognitive States in Collaborative Ideation.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
2016
IdeaHound: Improving Large-scale Collaborative Ideation with Crowd-Powered Real-time Semantic Modeling.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Transactivity as a Predictor of Future Collaborative Knowledge Integration in Team-Based Learning in Online Courses.
Proceedings of the 9th International Conference on Educational Data Mining, 2016
Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016
Personality Matters: Balancing for Personality Types Leads to Better Outcomes for Crowd Teams.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Team Dating: A Self-Organized Team Formation Strategy for Collaborative Crowdsourcing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 AAAI Spring Symposia, 2016
Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables (We Wrote This Paper on a Watch).
CoRR, 2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Crowdlines: Supporting Synthesis of Diverse Information Sources through Crowdsourced Outlines.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Toward Collaborative Ideation at Scale: Leveraging Ideas from Others to Generate More Creative and Diverse Ideas.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Exiting the Design Studio: Leveraging Online Participants for Early-Stage Design Feedback.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Designing and Validating a Story-Based Socio-Emotional Learning Assessment Instrument.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014
Attendee-Sourcing: Exploring The Design Space of Community-Informed Conference Scheduling.
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
Conceptual distance matters when building on others' ideas in crowd-collaborative innovation platforms.
Proceedings of the Computer Supported Cooperative Work, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Interactions, 2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013
Community Clustering: Leveraging an Academic Crowd to Form Coherent Conference Sessions.
Proceedings of the First AAAI Conference on Human Computation and Crowdsourcing, 2013
Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Investigating the Solution Space of an Open-Ended Educational Game Using Conceptual Feature Extraction.
Proceedings of the 6th International Conference on Educational Data Mining, 2013
Proceedings of the Computer Supported Cooperative Work, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012
2011
Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage.
Pers. Ubiquitous Comput., 2011
Families and services: understanding opportunities for co-production of value in service design.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy.
ACM Trans. Comput. Hum. Interact., 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009
2008
Proceedings of the Entertainment Computing, 2008
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 6th Conference on Creativity & Cognition, 2007
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007
2006
External representations in ubiquitous computing design and the implications for design tools.
Proceedings of the Conference on Designing Interactive Systems, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
ACM Trans. Graph., 2005
IEEE Pervasive Comput., 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
2003
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
2001
Comput. Methods Programs Biomed., 2001