Steve Dahlskog

Orcid: 0000-0002-2644-2785

According to our database1, Steve Dahlskog authored at least 14 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions.
IEEE Trans. Games, 2022

2021
Assessing the Effects of Interacting with MAP-Elites.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2019
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites.
Proceedings of the IEEE Conference on Games, 2019

2018
Fostering creativity in the mixed-initiative evolutionary dungeon designer.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Assessing aesthetic criteria in the evolutionary dungeon designer.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Towards pattern-based mixed-initiative dungeon generation.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Mixed-initiative procedural generation of dungeons using game design patterns.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2015
Patterns, Dungeons and Generators.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Linear levels through n-grams.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

A comparative evaluation of procedural level generators in the Mario AI framework.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Procedural Content Generation Using Patterns as Objectives.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

A multi-level level generator.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2009
Mapping the game landscape: Locating genres using functional classification.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009


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