Steve Benford

Orcid: 0000-0001-8041-2520

Affiliations:
  • University of Nottingham, UK


According to our database1, Steve Benford authored at least 352 papers between 1988 and 2024.

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Bibliography

2024
Cat Royale.
Interactions, February, 2024

How Artists Improvise and Provoke Robotics.
CoRR, 2024

Uncovering the Metaverse within Everyday Environments: a Coarse-to-Fine Approach.
CoRR, 2024

Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism.
Cyberpsychology Behav. Soc. Netw., 2024

Negotiating Autonomy and Trust when Performing with an AI Musician.
Proceedings of the Second International Symposium on Trustworthy Autonomous Systems, 2024

The Purr-suit of Happiness: A Tale of Three Kittens. Robots, Humans, Cats, and AI.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

Uncovering the Metaverse within Everyday Environments: A Coarse-to-Fine ApproachBehaviors.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024

Insights Into Legacy: Issues of Handover from a Partner-Initiated Project.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Machine Learning Processes As Sources of Ambiguity: Insights from AI Art.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Designing Multispecies Worlds for Robots, Cats, and Humans.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Toward Understanding the Design of Intertwined Human-Computer Integrations.
ACM Trans. Comput. Hum. Interact., October, 2023

"More than a cliché": Experiencing Hybrid Gifting in the Wild.
ACM Trans. Comput. Hum. Interact., August, 2023

Infrastructures for Virtual Volunteering at Online Music Festivals.
Proc. ACM Hum. Comput. Interact., April, 2023

Proceedings of The first international workshop on eXplainable AI for the Arts (XAIxArts).
CoRR, 2023

TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

Five Provocations for a More Creative TAS.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Collision Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023


Explainable AI for the Arts: XAIxArts.
Proceedings of the Creativity and Cognition, 2023

Compulsive Bingers or Faithful Fans: Binge-watching behaviour analysis using viewing data and Twitter discourse for 'The Traitors US'.
Proceedings of the IEEE International Conference on Big Data, 2023

2022
Crafting Trajectories of Smart Phone Use at the Opera.
ACM Trans. Comput. Hum. Interact., December, 2022

Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement.
Hum. Comput. Interact., 2022

Data-inspired co-design for museum and gallery visitor experiences.
Artif. Intell. Eng. Des. Anal. Manuf., 2022

Connecting Everyday Objects with the Metaverse: A Unified Recognition Framework.
Proceedings of the 46th IEEE Annual Computers, Software, and Applications Conferenc, 2022

Sensitive Pictures: Emotional Interpretation in the Museum.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing for Trust: Autonomous Animal - Centric Robotic & AI Systems.
Proceedings of the Ninth International Conference on Animal-Computer Interaction, 2022

2021
Unpacking Non-Dualistic Design: The Soma Design Case.
ACM Trans. Comput. Hum. Interact., 2021

Using metamorphic relations to verify and enhance Artcode classification.
J. Syst. Softw., 2021

Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play.
ACM Journal on Computing and Cultural Heritage, 2021

A card-based internet of things game ideation tool for museum context.
J. Ambient Intell. Humaniz. Comput., 2021

Interpersonalizing Intimate Museum Experiences.
Int. J. Hum. Comput. Interact., 2021

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.
Hum. Comput. Interact., 2021

Articulating Soma Experiences using Trajectories.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Translations and Boundaries in the Gap Between HCI Theory and Design Practice.
ACM Trans. Comput. Hum. Interact., 2020

Designing Hybrid Gifts.
ACM Trans. Comput. Hum. Interact., 2020

Thresholds: Embedding Virtual Reality in the Museum.
ACM Journal on Computing and Cultural Heritage, 2020

Soma Design for NIME.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

From Sharing To Gifting: A web app for deepening engagement.
Proceedings of the Electronic Visualisation and the Arts, 2020

VRtefacts: Performative Substitutional Reality with Museum Objects.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Demo hour.
Interactions, 2019

Mixed reality laboratory, University of Nottingham.
Interactions, 2019

Improvising a Live Score to an Interactive Brain-Controlled Film.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

Abstract Machines: Overlaying Virtual Worlds on Physical Rides.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Twenty Years of The Mixed Reality Laboratory.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Seeing with New Eyes: Designing for In-the-Wild Museum Gifting.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Encumbered Interaction: a Study of Musicians Preparing to Perform.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Sensory Alignment in Immersive Entertainment.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

fNIRS and Neurocinematics.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Performative Mirror Space.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Failing with Style: Designing for Aesthetic Failure in Interactive Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Card Mapper: Enabling Data-Driven Reflections on Ideation Cards.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Augmenting Guitars for Performance Preparation.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Brain-Controlled Cinema.
Proceedings of the Brain Art - Brain-Computer Interfaces for Artistic Expression, 2019

Music, Design and Ethnography: An Interview with Steve Benford.
Proceedings of the New Directions in Music and Human-Computer Interaction, 2019

2018
Discomfort - The Dark Side of Fun.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Sensibility, Narcissism and Affect: Using Immersive Practices in Design for Embodied Experience.
Multimodal Technol. Interact., 2018

Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

Enhancing Supervised Classifications with Metamorphic Relations.
Proceedings of the 3rd IEEE/ACM International Workshop on Metamorphic Testing, 2018

GIFT: Hybrid Museum Experiences through Gifting and Play.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

#Scanners 2 - The MOMENT: A New Brain-Controlled Movie.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Customizing Hybrid Products.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing the Audience Journey through Repeated Experiences.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing Musical Soundtracks for Brain Controlled Interface (BCI) Systems.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

An AI-Based Design Framework to Support Musicians' Practices.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

The Design of Future Music Technologies: 'Sounding Out' AI, Immersive Experiences & Brain Controlled Interfaces.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

Re-Thinking Immersive Technologies for Audiences of the Future.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Developing Ideation Cards for Mixed Reality Game Design.
Trans. Digit. Games Res. Assoc., 2017

Crafting Interactive Decoration.
ACM Trans. Comput. Hum. Interact., 2017

Demo hour.
Interactions, 2017

Body-Centric Computing (Dagstuhl Reports 17392).
Dagstuhl Reports, 2017

Office Workers' Perceived Barriers and Facilitators to Taking Regular Micro-breaks at Work: A Diary-Probed Interview Study.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

Composing and realising a game-like performance for disklavier and electronics.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

Recognizing the Presence of Hidden Visual Markers in Digital Images.
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017

"They're all going out to something weird": Workflow, Legacy and Metadata in the Music Production Process.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

"It's Not Yet A Gift": Understanding Digital Gifting.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

A Survey of the Trajectories Conceptual Framework: Investigating Theory Use in HCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Building a Maker Community Around an Open Hardware Platform.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Playing Fast and Loose with Music Recognition.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Challenges of Visual-Kinaesthetic Experience.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

The Rough Mile: Testing a Framework of Immersive Practice.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Enabling Hand-Crafted Visual Markers at Scale.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
On Lions, Impala, and Bigraphs: Modelling Interactions in Physical/Virtual Spaces.
ACM Trans. Comput. Hum. Interact., 2016

Families and Mobile Devices in Museums: Designing for Integrated Experiences.
ACM Journal on Computing and Cultural Heritage, 2016

Expanding exertion gaming.
Int. J. Hum. Comput. Stud., 2016

Crowdsourcing good landmarks for in-vehicle navigation systems.
Behav. Inf. Technol., 2016

GeoTracks: Adaptive Music for Everyday Journeys.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Audio in <i>place</i>: media, mobility & HCI - creating meaning in <i>space</i>.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Glyphing it! Children using markers in school.
Proceedings of the Sixth International Conference on Digital Information and Communication Technology and its Applications, 2016

Supporting Group Coherence in a Museum Visit.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

MarathOn Multiscreen: Group Television Watching and Interaction in a Viewing Ecology.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

#Scanners: A BCI Enhanced Cinematic Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

#Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Experiencing the Carolan Guitar.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Accountable Artefacts: The Case of the Carolan Guitar.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Playful Campaigning.
Proceedings of the HCI 2016, 2016

The Grime Scene: Social Media, Music, Creation and Consumption.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Making Music Together: An Exploration of Amateur and Pro-Am Grime Music Production.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

^muzicode$: Composing and Performing Musical Codes.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Exploring Large-Scale Interactive Public Illustrations.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Designing for Exploratory Play with a Hackable Digital Musical Instrument.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

The Prediction Machine: Performing Scientific and Artistic Process.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
The Challenges of Using Biodata in Promotional Filmmaking.
ACM Trans. Comput. Hum. Interact., 2015

The Ethical Implications of HCI's Turn to the Cultural.
ACM Trans. Comput. Hum. Interact., 2015

Understanding food consumption lifecycles using wearable cameras.
Pers. Ubiquitous Comput., 2015

The Carolan guitar: a thing that tells its own life story.
Interactions, 2015

Gifting as a Novel Mechanism for Personalized Museum and Gallery Interpretation.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

Towards an Extended Festival Viewing Experience.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Considering musical structure in location-based experiences.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Augmenting a guitar with its digital footprint.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

From Front-End to Back-End and Everything In-Between: Work Practice in Game Development.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

I'd Hide You: Performing Live Broadcasting in Public.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Behind The Scenes at HCI's Turn to the Arts.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Sculpting a Mobile Musical Soundtrack.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The Data Driven Lives of Wargaming Miniatures.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

ArtMaps: Interpreting the Spatial Footprints of Artworks.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Of Guitars, Stories, Luthiery and Hybrid Craft.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Annotation and anonymity: playful photo-sharing by visiting groups of teenagers.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate.
Pers. Ubiquitous Comput., 2014

Exploring attractions and exhibits with interactive flashlights.
Pers. Ubiquitous Comput., 2014

Understanding mass participatory pervasive computing systems for environmental campaigns.
Pers. Ubiquitous Comput., 2014

Increasing Self-Regulatory Energy Using an Internet-Based Training Application Delivered by Smartphone Technology.
Cyberpsychology Behav. Soc. Netw., 2014

Many-screen viewing: evaluating an olympics companion application.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

You'll Never Walk Alone: Composing Location-Based Soundtracks.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata.
Proceedings of the Knowledge, Information and Creativity Support Systems - Selected Papers from KICSS'2014, 2014

Studying MarathonLive: consent for in-the-wild research.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Supporting group interactions in museum visiting.
Proceedings of the Computer Supported Cooperative Work, 2014

Coming in from the margins: amateur musicians in the online age.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Walk this way: musically guided walking experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Gifting personal interpretations in galleries.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Performance-Led Research in the Wild.
ACM Trans. Comput. Hum. Interact., 2013

Digital archiving as information production: Using experts and learners in the design of subject access.
J. Documentation, 2013

Your Way Your Missions: A Location-Aware Pervasive Game Exploiting the Routes of Players.
Int. J. Hum. Comput. Interact., 2013

Uncomfortable user experience.
Commun. ACM, 2013

Refining Rules Learning Using Evolutionary PD.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Participate: Pervasive Computing for Environmental Campaigns.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Understanding Mobile Notification Management in Collocated Groups.
Proceedings of the ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 2013

From codes to patterns: designing interactive decoration for tableware.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A conversation between trees: what data feels like in the forest.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Digital arts: did you feel that?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Interaction as performance.
Interactions, 2012

Pursuing Leisure: Reflections on Theme Park Visiting.
Comput. Support. Cooperative Work., 2012

Documenting mixed reality performance: the case of CloudPad.
Digit. Creativity, 2012

Tabletop games for photo consumption at theme parks.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Supporting traditional music-making: designing for situated discretion.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

"Act natural": instructions, compliance and accountability in ambulatory experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The machine in the ghost: augmenting broadcasting with biodata.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Uncomfortable interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Digging in the crates: an ethnographic study of DJS' work.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Creating the spectacle: Designing interactional trajectories through spectator interfaces.
ACM Trans. Comput. Hum. Interact., 2011

Locating experience: touring a pervasive performance.
Pers. Ubiquitous Comput., 2011

Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring.
Proceedings of the User Modeling, Adaption and Personalization, 2011

Lessons from Touring a Location-Based Experience.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Investigating episodes of mobile phone activity as indicators of opportune moments to deliver notifications.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

CloudPad - A Cloud-based Documentation and Archiving Tool for Mixed Reality Artworks.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011

Exploring a digital economy design space in theme parks.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

The gas mask: a probe for exploring fearsome interactions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Breath control of amusement rides.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Using fast interaction to create intense experiences.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Automics: souvenir generating photoware for theme parks.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Breathalising games: understanding the potential of breath control in game interfaces.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Performing Mixed Reality.
MIT Press, ISBN: 978-0-262-01576-9, 2011

2010
Performing Musical Interaction: Lessons from the Study of Extended Theatrical Performances.
Comput. Music. J., 2010

Recommending Rides: Psychometric Profiling in the Theme Park.
Comput. Entertain., 2010

The role of physical representations in solving number problems: A comparison of young children's use of physical and virtual materials.
Comput. Educ., 2010

Effects of content and time of delivery on receptivity to mobile interruptions.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Deception and magic in collaborative interaction.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
The ins and outs of home networking: The case for useful and usable domestic networking.
ACM Trans. Comput. Hum. Interact., 2009

Physical manipulation: evaluating the potential for tangible designs.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Ubikequitous computing: designing interactive experiences for cyclists.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Experiences of participatory sensing in the wild.
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009

Inferring player engagement in a pervasive experience.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

From interaction to trajectories: designing coherent journeys through user experiences.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

In support of city exploration.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The Bronco: a proof-of-concept adaptive fairground ride.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones.
Pers. Ubiquitous Comput., 2008

EmoPlayer: A media player for video clips with affective annotations.
Interact. Comput., 2008

Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces.
Proceedings of the Pervasive Computing, 2008

"Are you watching this film or what?": interruption and the juggling of cohorts.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

Performing thrill: designing telemetry systems and spectator interfaces for amusement rides.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Temporal trajectories in shared interactive narratives.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
The iterative development of a tangible pin-board to symmetrically link physical and digital documents.
Pers. Ubiquitous Comput., 2007

An HCI method to improve the human performance reduced by local-lag mechanism.
Interact. Comput., 2007

Urban Computing and Mobile Devices.
IEEE Distributed Syst. Online, 2007

The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
Comput. Support. Cooperative Work., 2007

Interactive flashlights in special needs education.
Digit. Creativity, 2007

Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

MobiMissions: the game of missions for mobile phones.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game.
Proceedings of the On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops, 2007

Designing planned route based interactions for context-aware applications.
Proceedings of the 4th International Conference on Mobile Technology, 2007

Addressing Mobile Phone Diversity in Ubicomp Experience Development.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

Making the Home Network at Home: Digital Housekeeping.
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 2007

Professor Tanda: greener gaming & pervasive play.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007

From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings.
Proceedings of the Disappearing Computer, 2007

Eye-balls: juggling with the virtual.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

Augmenting amusement rides with telemetry.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Your way your missions: from location-based to route-based pervasive gaming.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Can you see me now?
ACM Trans. Comput. Hum. Interact., 2006

The Augurscope: Refining its Design.
Presence Teleoperators Virtual Environ., 2006

Developing Digital Records: Early Experiences of Record and Replay.
Comput. Support. Cooperative Work., 2006

A virtual reality surgery simulation of cutting and retraction in neurosurgery with force-feedback.
Comput. Methods Programs Biomed., 2006

Future Garden.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

Hitchers: Designing for Cellular Positioning.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

The Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006

Moving office: inhabiting a dynamic building.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Designing interactive environments for outdoors gaming and play.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Designing for the opportunities and risks of staging digital experiences in public settings.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Interweaving mobile games with everyday life.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Using Object Interactions to Improve Particle Filter Performance.
Proceedings of the British Machine Vision Conference 2006, 2006

Balancing the needs of players and spectators in agent-based commentary systems.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

The spatial character of sensor technology.
Proceedings of the Conference on Designing Interactive Systems, 2006

Supporting ethnographic studies of ubiquitous computing in the wild.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput. Hum. Interact., 2005

Pushing the boundaries of interaction in public.
Interactions, 2005

Moving with the Times: IT Research and the Boundaries of CSCW.
Comput. Support. Cooperative Work., 2005

Bridging the physical and digital in pervasive gaming.
Commun. ACM, 2005

Hybrid design creates innovative museum experiences.
Commun. ACM, 2005

Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds.
Proceedings of the Virtual Storytelling, 2005

The multimedia challenges raised by pervasive games.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

Seamful Design for Location-Based Mobile Games.
Proceedings of the Entertainment Computing, 2005

Formalising Performative Interaction.
Proceedings of the Interactive Systems, 2005

The SENSE project: a context-inclusive approach to studying environmental science within and across schools.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

Designing the spectator experience.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Life on the edge: supporting collaboration in location-based experiences.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Guest Editors' Introduction.
IEEE Pervasive Comput., 2004

Location and Recognition of Flashlight Projections for Visual Interfaces.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

The Iterative Design Process of a Location-Aware Device for Group Use.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

Revealing delay in collaborative environments.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Orchestrating a mixed reality game 'on the ground'.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

Extending game participation with embodied reporting agents.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
Coping with Uncertainty in a Location-Based Game.
IEEE Pervasive Comput., 2003

Visually-tracked Flashlights as Interaction Devices.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Civil Engineering Application for Virtual Collaborative Environment.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

Finding a Place for UbiComp in the Home.
Proceedings of the UbiComp 2003: Ubiquitous Computing, 2003

Assembling History: Achieving Coherent Experiences with Diverse Technologies.
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003

Uncle Roy all around you: mixing games and theatre on the city streets.
Proceedings of the Digital Games Research Conference 2003, 2003

Situating Historical Events Through Mixed Reality.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

The evolution of buildings and implications for the design of ubiquitous domestic environments.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Ambiguity as a resource for design.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Where on-line meets on the streets: experiences with mobile mixed reality games.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Citywide: Supporting Interactive Digital Experiences Across Physical Space.
Pers. Ubiquitous Comput., 2002

Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome.
Digit. Creativity, 2002

Deployment issues for multi-user audio support in CVEs.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Applications of Temporal Links: Recording and Replaying Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Going Back to School: Putting a Pervasive Environment into the Real World.
Proceedings of the Pervasive Computing, 2002

Proceedings of the Mensch & Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernwelten, 2002

Shared visiting in EQUATOR city.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

Interaction effects of virtual structures.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

Staging and evaluating public performances as an approach to CVE research.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

The augurscope: a mixed reality interface for outdoors.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Increasing the coherence between human beings and virtual agents.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Patterns of Network and User Activity in an Inhabited Television Event.
Presence Teleoperators Virtual Environ., 2001

Research alerts.
Interactions, 2001

Collaborative virtual environments.
Commun. ACM, 2001

The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

Experiencing a presentation through a mixed reality boundary.
Proceedings of GROUP 2001, ACM 2001 International Conference on Supporting Group Work, September 30, 2001

Collaboratively improvising magic: An approach to managing participation in an on-line drama.
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001

Classroom collaboration in the design of tangible interfaces for storytelling.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

Orchestrating a mixed reality performance.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

Virtually Missing the Point: Configuring CVEs for Object-Focused Interaction.
Proceedings of the Collaborative Virtual Environments, 2001

2000
Object-focused interaction in collaborative virtual environments.
ACM Trans. Comput. Hum. Interact., 2000

Inhabited television: broadcasting interaction from within collaborative virtual environments.
ACM Trans. Comput. Hum. Interact., 2000

Introduction to the special issue on human-computer interaction and collaborative virtual environments.
ACM Trans. Comput. Hum. Interact., 2000

Temporal links: recording and replaying virtual environments.
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000

Developing mixed reality boundaries.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Revealing the realities of collaborative virtual reality.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

Ages of avatar: community building for inhabited television.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

The children's challenge: new technologies to support co-located and distributed collaboration.
Proceedings of the CSCW 2000, 2000

Traversable interfaces between real and virtual worlds.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

Designing storytelling technologies to encouraging collaboration between young children.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence Teleoperators Virtual Environ., 1999

Supporting Rich and Dynamic Communication in Large Scale Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 1999

Three dimensional visualization of the World Wide Web.
ACM Comput. Surv., 1999

Coping with inconsistency due to network delays in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Formations: explicit group support in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Supporting Awareness and Interaction Through Collaborative Virtual Interfaces.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

Creating a Live Broadcast from a Virtual Environment.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

A QoS architecture for collaborative virtual environments.
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999

An access control framework for multi-user collaborative environments.
Proceedings of GROUP'99, 1999

The properties of mixed reality boundaries.
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999

Broadcasting on-line social interaction as inhabited television.
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999

1998
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries.
ACM Trans. Comput. Hum. Interact., 1998

An explorative approach to federated trading.
Comput. Commun., 1998

Predicting Network Traffic for Collaborative Virtual Environments.
Comput. Networks, 1998

Data Containers for Relation Based Visualisation.
Proceedings of the International Conference on Information Visualisation, 1998

Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments.
Proceedings of the CSCW '98, 1998

Awareness Driven Video Quality of Service in Collaborative Virtual Environments.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

Experiments in inhabited TV.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Embodiments, Avatars, Clones and Agents for Multi-User, Multi-Sensory Virtual Worlds.
Multim. Syst., 1997

Visualising and populating the Web: Collaborative virtual environments for browsing, searching and inhabiting Webspace.
Comput. Networks ISDN Syst., 1997

Boundaries, Awareness and Interaction in Collaborative Virtual Environments.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

Access control in virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Searching for the biggest and the brightest: Selection of documents in VR-VIBE.
Proceedings of the Human-Computer Interaction, 1997

The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments.
Proceedings of the Human-Computer Interaction, 1997

Using VR-VIBE: Browsing and Searching for Documents in 3D-Space.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

Informing the design of collaborative virtual environments.
Proceedings of GROUP'97, 1997

Staging a Public Poetry Performance in a Collaborative Virtual Environment.
Proceedings of the Fifth European Conference on Computer Supported Cooperative Work, 1997

Introducing Third Party Objects into the Spatial Model of Interaction.
Proceedings of the Fifth European Conference on Computer Supported Cooperative Work, 1997

A Multicast Network Architecture for Large Scale Collaborative Virtual Environments.
Proceedings of the Multimedia Applications, Services and Techniques, 1997

Crowded Collaborative Virtual Environments.
Proceedings of the Human Factors in Computing Systems, 1997

Exploration of the Requirements in a Visual Interface to Tabular Data (Abstract).
Proceedings of the Advances in Databases, 15th British National Conferenc on Databases, 1997

1996
A review of distributed architectures for networked virtual reality.
Virtual Real., 1996

The Application of Legibility Techniques to Enhance Information Visualizations.
Comput. J., 1996

Tracking WWW Users: Experience from the Design of HyperVis.
Proceedings of WebNet 96, 1996

Building virtual cities: applying urban planning principles to the design of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

Shared Spaces: Transportation, Artificiality, and Spatiality.
Proceedings of the CSCW '96, 1996

1995
MASSIVE: A Collaborative Virtual Environment for Teleconferencing.
ACM Trans. Comput. Hum. Interact., 1995

Networked Virtual Reality and Cooperative Work.
Presence Teleoperators Virtual Environ., 1995

VR-VIBE: A Virtual Environment for Co-operative Information Retrieval.
Comput. Graph. Forum, 1995

Legibility Enhancement for Information Visualisation.
Proceedings of the 6th IEEE Visualization Conference, 1995

MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading.
Proceedings of the 15th International Conference on Distributed Computing Systems, Vancouver, British Columbia, Canada, May 30, 1995

Improving the Legibility of Virtual Environments.
Proceedings of the Virtual Environments '95, 1995

Virtual Reality Tele-conferencing: Implementation and Experience.
Proceedings of the Fourth European Conference on Computer Supported Cooperative Work, 1995

User Embodiment in Collaborative Virtual Environments.
Proceedings of the Human Factors in Computing Systems, 1995

The Ceilidh system for the automatic grading of students on programming courses.
Proceedings of the 33th Annual Southeast Regional Conference, 1995

1994
Supporting Cooperative Work in Virtual Environments.
Comput. J., 1994

A Naming Model for Distributed Group Communication.
Proceedings of the Upper Layer Protocols, 1994

Virtual Environments for Data Sharing and Visualisation - Populated Information Terrains.
Proceedings of the Interfaces to Database Systems (IDS94), 1994

Viewpoints, Actionpoints and Spatial Frames for Collaborative User Interfaces.
Proceedings of the People and Computers IX, 1994

1993
From Rooms to Cyberspace: Models of Interaction in Large Virtual Computer Spaces.
Interact. Comput., 1993

Collaborative naming in distributed system.
Distributed Syst. Eng., 1993

A Standard for OSI Group Communication.
Comput. Networks ISDN Syst., 1993

Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993

MOCCA: an environment for CSCW applications.
Proceedings of the Conference on Organizational Computing Systems, 1993

A Spatial Model of Interaction in Large Virtual Environments.
Proceedings of the Third European Conference on Computer Supported Cooperative Work, 1993

1992
Information sharing approach to CSCW: the Grace project.
Comput. Commun., 1992

Editorial.
Comput. Commun., 1992

Developing International Standards for OSI Group Communication.
Proceedings of the Upper Layer Protocols, 1992

CSCW '92 Tools and Technologies Workshop Report.
Proceedings of the CSCW 1992 Tools and Technologies Workshop, 1992

1991
Building Group Communication on OSI.
Comput. Networks ISDN Syst., 1991

1989
Modelling Group Communication Structures: Analysing four European projects.
Proceedings of the First European Conference on Computer Supported Cooperative Work, 1989

Requirements of Activity Management.
Proceedings of the First European Conference on Computer Supported Cooperative Work, 1989

1988
Dynamic Definition of Entries and Attributes in the Directory Service.
Proceedings of the 8th International Conference on Distributed Computing Systems, 1988


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