Steve Benford
Orcid: 0000-0001-8041-2520Affiliations:
- University of Nottingham, UK
According to our database1,
Steve Benford
authored at least 352 papers
between 1988 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
On csauthors.net:
Bibliography
2024
CoRR, 2024
Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism.
Cyberpsychology Behav. Soc. Netw., 2024
Proceedings of the Second International Symposium on Trustworthy Autonomous Systems, 2024
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
Uncovering the Metaverse within Everyday Environments: A Coarse-to-Fine ApproachBehaviors.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
ACM Trans. Comput. Hum. Interact., October, 2023
ACM Trans. Comput. Hum. Interact., August, 2023
Proc. ACM Hum. Comput. Interact., April, 2023
Proceedings of The first international workshop on eXplainable AI for the Arts (XAIxArts).
CoRR, 2023
TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023
FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Creativity and Cognition, 2023
Compulsive Bingers or Faithful Fans: Binge-watching behaviour analysis using viewing data and Twitter discourse for 'The Traitors US'.
Proceedings of the IEEE International Conference on Big Data, 2023
2022
ACM Trans. Comput. Hum. Interact., December, 2022
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement.
Hum. Comput. Interact., 2022
Artif. Intell. Eng. Des. Anal. Manuf., 2022
Proceedings of the 46th IEEE Annual Computers, Software, and Applications Conferenc, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the Ninth International Conference on Animal-Computer Interaction, 2022
2021
ACM Trans. Comput. Hum. Interact., 2021
J. Syst. Softw., 2021
ACM Journal on Computing and Cultural Heritage, 2021
J. Ambient Intell. Humaniz. Comput., 2021
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.
Hum. Comput. Interact., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
ACM Trans. Comput. Hum. Interact., 2020
ACM Journal on Computing and Cultural Heritage, 2020
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020
Proceedings of the Electronic Visualisation and the Arts, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019
Proceedings of the Brain Art - Brain-Computer Interfaces for Artistic Expression, 2019
Proceedings of the New Directions in Music and Human-Computer Interaction, 2019
2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Sensibility, Narcissism and Affect: Using Immersive Practices in Design for Embodied Experience.
Multimodal Technol. Interact., 2018
Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018
Proceedings of the 3rd IEEE/ACM International Workshop on Metamorphic Testing, 2018
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
The Design of Future Music Technologies: 'Sounding Out' AI, Immersive Experiences & Brain Controlled Interfaces.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Trans. Digit. Games Res. Assoc., 2017
Office Workers' Perceived Barriers and Facilitators to Taking Regular Micro-breaks at Work: A Diary-Probed Interview Study.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017
"They're all going out to something weird": Workflow, Legacy and Metadata in the Music Production Process.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2016
ACM Trans. Comput. Hum. Interact., 2016
ACM Journal on Computing and Cultural Heritage, 2016
Behav. Inf. Technol., 2016
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proceedings of the Sixth International Conference on Digital Information and Communication Technology and its Applications, 2016
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
MarathOn Multiscreen: Group Television Watching and Interaction in a Viewing Ecology.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
ACM Trans. Comput. Hum. Interact., 2015
ACM Trans. Comput. Hum. Interact., 2015
Pers. Ubiquitous Comput., 2015
Proceedings of the User Modeling, Adaptation and Personalization, 2015
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015
From Front-End to Back-End and Everything In-Between: Work Practice in Game Development.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate.
Pers. Ubiquitous Comput., 2014
Pers. Ubiquitous Comput., 2014
Understanding mass participatory pervasive computing systems for environmental campaigns.
Pers. Ubiquitous Comput., 2014
Increasing Self-Regulatory Energy Using an Internet-Based Training Application Delivered by Smartphone Technology.
Cyberpsychology Behav. Soc. Netw., 2014
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014
Proceedings of the Knowledge, Information and Creativity Support Systems - Selected Papers from KICSS'2014, 2014
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Digital archiving as information production: Using experts and learners in the design of subject access.
J. Documentation, 2013
Your Way Your Missions: A Location-Aware Pervasive Game Exploiting the Routes of Players.
Int. J. Hum. Comput. Interact., 2013
Proceedings of the Human-Computer Interaction. Applications and Services, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Comput. Support. Cooperative Work., 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
"Act natural": instructions, compliance and accountability in ambulatory experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Creating the spectacle: Designing interactional trajectories through spectator interfaces.
ACM Trans. Comput. Hum. Interact., 2011
Proceedings of the User Modeling, Adaption and Personalization, 2011
Proceedings of the Pervasive Computing - 9th International Conference, 2011
Investigating episodes of mobile phone activity as indicators of opportune moments to deliver notifications.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011
CloudPad - A Cloud-based Documentation and Archiving Tool for Mixed Reality Artworks.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Breathalising games: understanding the potential of breath control in game interfaces.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Performing Musical Interaction: Lessons from the Study of Extended Theatrical Performances.
Comput. Music. J., 2010
Comput. Entertain., 2010
The role of physical representations in solving number problems: A comparison of young children's use of physical and virtual materials.
Comput. Educ., 2010
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
The ins and outs of home networking: The case for useful and usable domestic networking.
ACM Trans. Comput. Hum. Interact., 2009
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
From interaction to trajectories: designing coherent journeys through user experiences.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones.
Pers. Ubiquitous Comput., 2008
Interact. Comput., 2008
Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces.
Proceedings of the Pervasive Computing, 2008
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
The iterative development of a tangible pin-board to symmetrically link physical and digital documents.
Pers. Ubiquitous Comput., 2007
Interact. Comput., 2007
Comput. Support. Cooperative Work., 2007
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game.
Proceedings of the On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops, 2007
Proceedings of the 4th International Conference on Mobile Technology, 2007
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 2007
Proceedings of the 2007 conference on Designing for User eXperiences, 2007
From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings.
Proceedings of the Disappearing Computer, 2007
Proceedings of the 6th Conference on Creativity & Cognition, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Comput. Support. Cooperative Work., 2006
A virtual reality surgery simulation of cutting and retraction in neurosurgery with force-feedback.
Comput. Methods Programs Biomed., 2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Designing for the opportunities and risks of staging digital experiences in public settings.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the British Machine Vision Conference 2006, 2006
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006
Proceedings of the Conference on Designing Interactive Systems, 2006
Proceedings of the Conference on Designing Interactive Systems, 2006
2005
ACM Trans. Comput. Hum. Interact., 2005
Comput. Support. Cooperative Work., 2005
Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds.
Proceedings of the Virtual Storytelling, 2005
Proceedings of the 13th ACM International Conference on Multimedia, 2005
Proceedings of the Entertainment Computing, 2005
The SENSE project: a context-inclusive approach to studying environmental science within and across schools.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Proceedings of the 17th International Conference on Pattern Recognition, 2004
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Visually-tracked Flashlights as Interaction Devices.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003
Proceedings of the UbiComp 2003: Ubiquitous Computing, 2003
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003
Proceedings of the Digital Games Research Conference 2003, 2003
Proceedings of the Designing for Change in Networked Learning Environments, 2003
The evolution of buildings and implications for the design of ubiquitous domestic environments.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Pers. Ubiquitous Comput., 2002
Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome.
Digit. Creativity, 2002
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Proceedings of the Pervasive Computing, 2002
Proceedings of the Mensch & Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernwelten, 2002
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002
2001
Presence Teleoperators Virtual Environ., 2001
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Proceedings of the 2001 Conference on Virtual Reality, 2001
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001
Proceedings of GROUP 2001, ACM 2001 International Conference on Supporting Group Work, September 30, 2001
Collaboratively improvising magic: An approach to managing participation in an on-line drama.
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001
Proceedings of the Collaborative Virtual Environments, 2001
2000
ACM Trans. Comput. Hum. Interact., 2000
Inhabited television: broadcasting interaction from within collaborative virtual environments.
ACM Trans. Comput. Hum. Interact., 2000
Introduction to the special issue on human-computer interaction and collaborative virtual environments.
ACM Trans. Comput. Hum. Interact., 2000
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000
The children's challenge: new technologies to support co-located and distributed collaboration.
Proceedings of the CSCW 2000, 2000
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000
Designing storytelling technologies to encouraging collaboration between young children.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000
1999
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence Teleoperators Virtual Environ., 1999
Supporting Rich and Dynamic Communication in Large Scale Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 1999
Coping with inconsistency due to network delays in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999
Proceedings of GROUP'99, 1999
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999
1998
ACM Trans. Comput. Hum. Interact., 1998
Comput. Networks, 1998
Proceedings of the International Conference on Information Visualisation, 1998
Proceedings of the CSCW '98, 1998
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998
1997
Embodiments, Avatars, Clones and Agents for Multi-User, Multi-Sensory Virtual Worlds.
Multim. Syst., 1997
Visualising and populating the Web: Collaborative virtual environments for browsing, searching and inhabiting Webspace.
Comput. Networks ISDN Syst., 1997
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Searching for the biggest and the brightest: Selection of documents in VR-VIBE.
Proceedings of the Human-Computer Interaction, 1997
The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments.
Proceedings of the Human-Computer Interaction, 1997
Using VR-VIBE: Browsing and Searching for Documents in 3D-Space.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
Proceedings of GROUP'97, 1997
Staging a Public Poetry Performance in a Collaborative Virtual Environment.
Proceedings of the Fifth European Conference on Computer Supported Cooperative Work, 1997
Introducing Third Party Objects into the Spatial Model of Interaction.
Proceedings of the Fifth European Conference on Computer Supported Cooperative Work, 1997
Proceedings of the Multimedia Applications, Services and Techniques, 1997
Proceedings of the Human Factors in Computing Systems, 1997
Proceedings of the Advances in Databases, 15th British National Conferenc on Databases, 1997
1996
Virtual Real., 1996
Comput. J., 1996
Tracking WWW Users: Experience from the Design of HyperVis.
Proceedings of WebNet 96, 1996
Building virtual cities: applying urban planning principles to the design of virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996
Proceedings of the CSCW '96, 1996
1995
ACM Trans. Comput. Hum. Interact., 1995
Presence Teleoperators Virtual Environ., 1995
Comput. Graph. Forum, 1995
Proceedings of the 6th IEEE Visualization Conference, 1995
Proceedings of the 15th International Conference on Distributed Computing Systems, Vancouver, British Columbia, Canada, May 30, 1995
Proceedings of the Virtual Environments '95, 1995
Virtual Reality Tele-conferencing: Implementation and Experience.
Proceedings of the Fourth European Conference on Computer Supported Cooperative Work, 1995
Proceedings of the Human Factors in Computing Systems, 1995
Proceedings of the 33th Annual Southeast Regional Conference, 1995
1994
A Naming Model for Distributed Group Communication.
Proceedings of the Upper Layer Protocols, 1994
Virtual Environments for Data Sharing and Visualisation - Populated Information Terrains.
Proceedings of the Interfaces to Database Systems (IDS94), 1994
Viewpoints, Actionpoints and Spatial Frames for Collaborative User Interfaces.
Proceedings of the People and Computers IX, 1994
1993
Interact. Comput., 1993
Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993
Proceedings of the Conference on Organizational Computing Systems, 1993
A Spatial Model of Interaction in Large Virtual Environments.
Proceedings of the Third European Conference on Computer Supported Cooperative Work, 1993
1992
Developing International Standards for OSI Group Communication.
Proceedings of the Upper Layer Protocols, 1992
CSCW '92 Tools and Technologies Workshop Report.
Proceedings of the CSCW 1992 Tools and Technologies Workshop, 1992
1991
Building Group Communication on OSI.
Comput. Networks ISDN Syst., 1991
1989
Modelling Group Communication Structures: Analysing four European projects.
Proceedings of the First European Conference on Computer Supported Cooperative Work, 1989
Requirements of Activity Management.
Proceedings of the First European Conference on Computer Supported Cooperative Work, 1989
1988
Proceedings of the 8th International Conference on Distributed Computing Systems, 1988