Stephen W. Bailey

Orcid: 0000-0001-7228-1823

According to our database1, Stephen W. Bailey authored at least 12 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Monocular Facial Performance Capture Via Deep Expression Matching.
Comput. Graph. Forum, December, 2022

2020
Applications of Machine Learning for Character Animation.
PhD thesis, 2020

Fast and deep facial deformations.
ACM Trans. Graph., 2020

2018
Fast and deep deformation approximations.
ACM Trans. Graph., 2018

2016
Repurposing hand animation for interactive applications.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
Fast depth from defocus from focal stacks.
Vis. Comput., 2015

Using Cr-Y Components to Detect Tongue Protrusion Gestures.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2012
A comparison of motion capture data recorded from a Vicon system and a Microsoft Kinect sensor.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Evaluation of walking in place on a Wii balance board to explore a virtual environment.
ACM Trans. Appl. Percept., 2011

Perceiving alterations in trajectories while throwing in a virtual environment.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Spatial localization with only auditory cues: a preliminary study.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011


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