Stephen Vickers

According to our database1, Stephen Vickers authored at least 15 papers between 2005 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
What were we all looking at? Identifying objects of collective visual attention.
J. Exp. Theor. Artif. Intell., 2016

2014
An investigation into determining head pose for gaze estimation on unmodified mobile devices.
Proceedings of the Eye Tracking Research and Applications, 2014

2013
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface.
ACM Trans. Access. Comput., 2013

Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Towards dynamic accessibility through soft gaze gesture recognition.
Proceedings of the 12th UK Workshop on Computational Intelligence, 2012

The validity of using non-representative users in gaze communication research.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

Gaze gestures or dwell-based interaction?
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

2011
Eye-gaze interaction techniques for use in online games and environments for users with severe physical disabilities.
PhD thesis, 2011

2010
Gaze interaction with virtual on-line communities: levelling the playing field for disabled users.
Univers. Access Inf. Soc., 2010

Designing gaze gestures for gaming: an investigation of performance.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

EyeGuitar: making rhythm based music video games accessible using only eye movements.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze.
Proceedings of the Human-Computer Interaction, 2009

Gaze-based interaction with massively multiplayer on-line games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Snap clutch, a moded approach to solving the Midas touch problem.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

2005
Some constructive roads to Tychonoff.
Proceedings of the From sets and types to topology and analysis, 2005


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