Stephen Tang
Affiliations:- Liverpool John Moores University, UK (PhD 2013)
According to our database1,
Stephen Tang
authored at least 21 papers
between 2005 and 2021.
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Bibliography
2021
A randomised control trial for measuring student engagement through the Internet of Things and serious games.
Internet Things, 2021
2019
A Hybrid Hierarchical Framework for Gym Physical Activity Recognition and Measurement Using Wearable Sensors.
IEEE Internet Things J., 2019
2018
A Framework for the Visualisation of Cyber Security Requirements and Its Application in BPMN.
Proceedings of the Guide to Vulnerability Analysis for Computer Networks and Systems, 2018
IEEE Trans. Comput. Soc. Syst., 2018
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
A Hybrid Hierarchical Framework for Free Weight Exercise Recognition and Intensity Measurement with Accelerometer and ECG Data Fusion.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018
2017
Multiple density maps information fusion for effectively assessing intensity pattern of lifelogging physical activity.
Neurocomputing, 2017
Uncertainty Investigation for Personalised Lifelogging Physical Activity Intensity Pattern Assessment with Mobile Devices.
Proceedings of the 2017 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2017
Proceedings of the E-Learning and Games - 11th International Conference, 2017
Towards a Framework for the Extension and Visualisation of Cyber Security Requirements in Modelling Languages.
Proceedings of the 10th International Conference on Developments in eSystems Engineering, 2017
2016
J. Intell. Fuzzy Syst., 2016
Adding a Third Dimension to BPMN as a Means of Representing Cyber Security Requirements.
Proceedings of the 9th International Conference on Developments in eSystems Engineering, 2016
Serious Gaming for Pharmacy Education: Development of a Serious Games for Teaching Pharmacist Communication and Drug Administration in a Virtual Hospital Setting.
Proceedings of the 9th International Conference on Developments in eSystems Engineering, 2016
2015
Proceedings of the International Conference on Developments of E-Systems Engineering, 2015
Proceedings of the International Conference on Developments of E-Systems Engineering, 2015
An Application of Game Technology to Virtual University Campus Tour and Interior Navigation.
Proceedings of the International Conference on Developments of E-Systems Engineering, 2015
Passive Indoor Positioning System (PIPS) Using Near Field Communication (NFC) Technology.
Proceedings of the International Conference on Developments of E-Systems Engineering, 2015
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015
2013
A model-driven framework to support games development : an application to serious games.
PhD thesis, 2013
2011
Proceedings of the 2011 Developments in E-systems Engineering, 2011
2005
Proceedings of the Digital Games Research Conference 2005, 2005