Stephen Roller
According to our database1,
Stephen Roller
authored at least 41 papers
between 2011 and 2024.
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Bibliography
2024
Proceedings of the 18th Conference of the European Chapter of the Association for Computational Linguistics, 2024
2023
Enhancing Performance on Seen and Unseen Dialogue Scenarios using Retrieval-Augmented End-to-End Task-Oriented System.
Proceedings of the 24th Meeting of the Special Interest Group on Discourse and Dialogue, 2023
Proceedings of the International Conference on Machine Learning, 2023
2022
BlenderBot 3: a deployed conversational agent that continually learns to responsibly engage.
CoRR, 2022
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022
Language Models that Seek for Knowledge: Modular Search & Generation for Dialogue and Prompt Completion.
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2022, 2022
Human Evaluation of Conversations is an Open Problem: comparing the sensitivity of various methods for evaluating dialogue agents.
Proceedings of the 4th Workshop on NLP for Conversational AI, 2022
2021
CoRR, 2021
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021
Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2021
Proceedings of the 38th International Conference on Machine Learning, 2021
Proceedings of the 16th Conference of the European Chapter of the Association for Computational Linguistics: Main Volume, 2021
2020
Open-Domain Conversational Agents: Current Progress, Open Problems, and Future Directions.
CoRR, 2020
Proceedings of the 8th International Conference on Learning Representations, 2020
The Dialogue Dodecathlon: Open-Domain Knowledge and Image Grounded Conversational Agents.
Proceedings of the 58th Annual Meeting of the Association for Computational Linguistics, 2020
Proceedings of the 58th Annual Meeting of the Association for Computational Linguistics, 2020
2019
ACUTE-EVAL: Improved Dialogue Evaluation with Optimized Questions and Multi-turn Comparisons.
CoRR, 2019
Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2019
Proceedings of the 7th International Conference on Learning Representations, 2019
Proceedings of the 57th Conference of the Association for Computational Linguistics, 2019
2018
Proceedings of the 56th Annual Meeting of the Association for Computational Linguistics, 2018
2017
Proceedings of the Eighth International Joint Conference on Natural Language Processing, 2017
2016
Comput. Linguistics, 2016
MGNC-CNN: A Simple Approach to Exploiting Multiple Word Embeddings for Sentence Classification.
Proceedings of the NAACL HLT 2016, 2016
Proceedings of the NAACL HLT 2016, 2016
Relations such as Hypernymy: Identifying and Exploiting Hearst Patterns in Distributional Vectors for Lexical Entailment.
Proceedings of the 2016 Conference on Empirical Methods in Natural Language Processing, 2016
2015
2014
UTexas: Natural Language Semantics using Distributional Semantics and Probabilistic Logic.
Proceedings of the 8th International Workshop on Semantic Evaluation, 2014
Proceedings of the 10th Workshop on Multiword Expressions, 2014
Proceedings of the COLING 2014, 2014
2013
Exploring Vector Space Models to Predict the Compositionality of German Noun-Noun Compounds.
Proceedings of the Second Joint Conference on Lexical and Computational Semantics, 2013
The (Un)expected Effects of Applying Standard Cleansing Models to Human Ratings on Compositionality.
Proceedings of the 9th Workshop on Multiword Expressions, 2013
Proceedings of the 2013 Conference on Empirical Methods in Natural Language Processing, 2013
2012
Proceedings of the 2012 Joint Conference on Empirical Methods in Natural Language Processing and Computational Natural Language Learning, 2012
2011
Proceedings of the Foundations of Digital Games, 2011
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011