Stephen Jia Wang
Orcid: 0000-0001-9835-9932
According to our database1,
Stephen Jia Wang
authored at least 25 papers
between 2013 and 2024.
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Bibliography
2024
Int. J. Hum. Comput. Interact., September, 2024
Emo-MG Framework: LSTM-based Multi-modal Emotion Detection through Electroencephalography Signals and Micro Gestures.
Int. J. Hum. Comput. Interact., September, 2024
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
2023
Adv. Intell. Syst., September, 2023
Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive Materiality.
Proceedings of the Seventeenth International Conference on Tangible, 2023
Towards Human-Centred AI-Co-Creation: A Three-Level Framework for Effective Collaboration between Human and AI.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
Robotic Systems in Heritage Protection: An Anti-Fatigue Human-Robot Collaboration Exploration for Heritage Painting and Calligraphy Restoration.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
2020
Individual Trace in Knowledge Space: A Novel Design Approach for Human-Systems Interaction.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2020
Proceedings of the Interactivity and Game Creation, 2020
The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping Review.
Proceedings of the Interactivity and Game Creation, 2020
2019
From Apology to Compensation: A Multi-level Taxonomy of Trust Reparation for Highly Automated Virtual Assistants.
Proceedings of the Human Interaction and Emerging Technologies, 2019
Proceedings of the Human Interaction and Emerging Technologies, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2017
EAI Endorsed Trans. Creative Technol., 2017
Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection.
EAI Endorsed Trans. Creative Technol., 2017
Pairing craft-making with Mandarin eBooks: An investigation into the use of craft for language learning by preschoolers.
EAI Endorsed Trans. Creative Technol., 2017
3D-Stereoscopic Immersive Analytics Projects at Monash University and University of Konstanz.
Proceedings of the Stereoscopic Displays and Applications XXVIII, Burlingame, CA, USA, January 29, 2017
In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers' Product Demonstration.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Communicating the Effect of Human Behaviour on the Great Barrier Reef via Mixed Reality Visualisation.
Proceedings of the 2016 Big Data Visual Analytics, 2016
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by Preschoolers.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
2015
Hybrid-Dimensional Visualization and Interaction - Integrating 2D and 3D Visualization with Semi-Immersive Navigation Techniques.
Proceedings of the Big Data Visual Analytics, 2015
2013
Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013