Stephen Jacobs
Orcid: 0000-0002-0919-7351
According to our database1,
Stephen Jacobs
authored at least 32 papers
between 1997 and 2022.
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Bibliography
2022
A Framework for Controlling Multi-Robot Systems Using Bayesian Optimization and Linear Combination of Vectors.
CoRR, 2022
2020
Int. J. Medical Informatics, 2020
2019
Proceedings of the International Conference on Game Jams, 2019
Proceedings of the 2019 IEEE Biomedical Circuits and Systems Conference, 2019
Proceedings of the 2019 IEEE Biomedical Circuits and Systems Conference, 2019
2016
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016
2015
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
2014
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Adventures in hackademia: leveraging humanitarian free/open source software development in the class room (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
RIT's new minor in free and open source software and free culture: A five year journey driven by student-centered, applied research.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
IEEE Consumer Electron. Mag., 2013
2012
2011
Proceedings of the SIGITE' 11 ACM Special Interest Group for Information Technology Education Conference, 2011
Work in progress - Games for life workshop: Outreach to middle and high school age girl scouts.
Proceedings of the 2011 Frontiers in Education Conference, 2011
2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Building an education ecology on serious game design and development for the One Laptop Per Child and Sugar platforms: A service learning course builds a base for peer mentoring, Cooperative Education internships and sponsored research.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010
2009
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems.
Proceedings of the Online Communities and Social Computing, 2009
2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2007
J. Comput. Mediat. Commun., 2007
Bridging the gap: balancing faculty expectations and student realities in computer gaming courses.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
2006
Occasionally reconcilable differences: bringing games and linear entertainment IP together, for better and for worse.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006
2000
IEEE Trans. Circuits Syst. Video Technol., 2000
1999
1998
J. Vis. Commun. Image Represent., 1998
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998
CAROL: students working on real-world projects empowering local cultural non-profits.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998
1997
Multim. Tools Appl., 1997
Proceedings of the First IEEE Workshop on Multimedia Signal Processing, 1997
Proceedings of the Proceedings 1997 International Conference on Image Processing, 1997