Stephen J. Guy
Orcid: 0000-0001-8986-5817
According to our database1,
Stephen J. Guy
authored at least 62 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
CoRR, 2024
2022
Comput. Graph., 2022
2020
Robotics Auton. Syst., 2020
Proceedings of the Robotics: Science and Systems XVI, 2020
Proceedings of the MIG '20: Motion, 2020
Chaos Cards: Creating Novel Digital Card Games through Grammatical Content Generation and Meta-Based Card Evaluation.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
Proc. ACM Comput. Graph. Interact. Tech., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
PVL: A Framework for Navigating the Precision-Variety Trade-Off in Automated Animation of Smiles.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
ACM Trans. Graph., 2017
Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data.
Proceedings of the 19th Eurographics Conference on Visualization, 2017
Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
IEEE Robotics Autom. Lett., 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
MOF: creating an educational game on nanotechnology through simulation-driven optimization.
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016
2015
Int. J. Robotics Res., 2015
Proceedings of the IEEE International Conference on Robotics and Automation, 2015
Proceedings of the IEEE International Conference on Robotics and Automation, 2015
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015
Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Comput. Graph. Forum, 2014
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
User-driven narrative variation in large story domains using monte carlo tree search.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014
2013
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013
Proceedings of the Motion in Games, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
Virtual Tawaf: A Velocity-Space-Based Solution for Simulating Heterogeneous Behavior in Dense Crowds.
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013
2012
ACM Trans. Graph., 2012
Proceedings of the Algorithmic Foundations of Robotics X, 2012
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012
LQG-obstacles: Feedback control with collision avoidance for mobile robots with motion and sensing uncertainty.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012
Proceedings of the Multiagent Pathfinding, Papers from the 2012 AAAI Workshop, 2012
2011
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011
Proceedings of the IEEE International Conference on Robotics and Automation, 2011
Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds.
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011
2010
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010
Proceedings of the Experimental Robotics, 2010
Smooth and collision-free navigation for multiple robots under differential-drive constraints.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010
Proceedings of the 26th ACM Symposium on Computational Geometry, 2010
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010
2009
IEEE Trans. Vis. Comput. Graph., 2009
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the Robotics Research - The 14th International Symposium, 2009
Independent navigation of multiple mobile robots with hybrid reciprocal velocity obstacles.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009
2008
Proceedings of the Motion in Games, First International Workshop, 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007