Stephen Gustafson

According to our database1, Stephen Gustafson authored at least 9 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Rasterizing Volumes and Surfaces for Crowds on Soul.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Analytically Learning an Inverse Rig Mapping.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2018
Other worldly crowds in Coco.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2016
MURE: fast agent based crowd simulation for VFX and Animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Finding particulate in Finding Dory.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
AI in feature film animation: how crowds artists use AI techniques at Pixar.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

2011
Stable Directions for Degenerate Excited States of Nonlinear Schrödinger Equations.
SIAM J. Math. Anal., 2011

Crowds on Cars 2.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2007
Spectra of Linearized Operators for NLS Solitary Waves.
SIAM J. Math. Anal., 2007


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