Stephen G. Ware

Orcid: 0000-0002-6640-8514

According to our database1, Stephen G. Ware authored at least 47 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Personality and Emotion in Strong-Story Narrative Planning.
IEEE Trans. Games, December, 2023

Multiagent Narrative Experience Management as Story Graph Pruning.
IEEE Trans. Games, September, 2023

Knowledge Goal Recognition for Interactive Narratives.
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023

Causal Necessity as a Narrative Planning Step Cost Function.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Solution Density and Search Strategy in Narrative Generation.
IEEE Trans. Games, 2022

Salience as a Narrative Planning Step Cost Function.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Salience Vectors for Measuring Distance between Stories.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
The Sabre Narrative Planner: Multi-Agent Coordination with Intentions and Beliefs.
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021

Sabre: A Narrative Planner Supporting Intention and Deep Theory of Mind.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
Manipulating Narrative Salience in Interactive Stories Using Indexter's Pairwise Event Salience Hypothesis.
IEEE Trans. Games, 2020

Exploring Regression-Based Narrative Planning.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

A Good Story Is One in a Million: Solution Density in Narrative Generation Problems.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

A Formalization of Emotional Planning for Strong-Story Systems.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Camelot: A Modular Customizable Sandbox for Visualizing Interactive Narratives.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

Narrative Planning for Belief and Intention Recognition.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Measuring Presence and Performance in a Virtual Reality Police Use of Force Training Simulation Prototype.
Proceedings of the Thirty-Second International Florida Artificial Intelligence Research Society Conference, 2019

Multi-Agent Narrative Experience Management as Story Graph Pruning.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

A Plan-Based Personality Model for Story Characters.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Combining Intentionality and Belief: Revisiting Believable Character Plans.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Playable Experiences at AIIDE 2018.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

A Possible Worlds Model of Belief for State-Space Narrative Planning.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Causal Link Semantics for Narrative Planning Using Numeric Fluents.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

Influencing User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience Hypothesis.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment.
IEEE Trans. Comput. Intell. AI Games, 2016

Predicting User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience Hypothesis.
Proceedings of the Interactive Storytelling, 2016

Asking Hypothetical Questions About Stories Using QUEST.
Proceedings of the Interactive Storytelling, 2016

Fast and Diverse Narrative Planning through Novelty Pruning.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games.
IEEE Trans. Emerg. Top. Comput., 2015

Evaluating the Pairwise Event Salience Hypothesis in Indexter.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

Interactive Narrative Planning in The Best Laid Plans.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
A Computational Model of Plan-Based Narrative Conflict at the Fabula Level.
IEEE Trans. Comput. Intell. AI Games, 2014

Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Playable Experiences at AIIDE 2014.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Foreseeing Meaningful Choices.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Reports on the 2012 AIIDE Workshops.
AI Mag., 2013

2012
Preface.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

The Intentional Fast-Forward Narrative Planner.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Organizers.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Four Quantitative Metrics Describing Narrative Conflict.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Achieving the Illusion of Agency.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Validating a plan-based model of narrative conflict.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
A computational model of narrative conflict.
Proceedings of the Foundations of Digital Games, 2011

CPOCL: A Narrative Planner Supporting Conflict.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

Initial Results for Measuring Four Dimensions of Narrative Conflict.
Proceedings of the Intelligent Narrative Technologies IV, 2011

2010
Modeling Narrative Conflict to Generate Interesting Stories.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

Rethinking Traditional Planning Assumptions to Facilitate Narrative Generation.
Proceedings of the Computational Models of Narrative, 2010


  Loading...