Stephen A. Palmisano
Orcid: 0000-0002-9140-5681
According to our database1,
Stephen A. Palmisano
authored at least 35 papers
between 1996 and 2024.
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Bibliography
2024
Virtual Real., June, 2024
Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness.
Virtual Real., March, 2024
Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Display lag effects on postural stability and cybersickness during active exposures to HMD virtual reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality.
Virtual Real., June, 2023
Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
2022
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific.
Virtual Real., 2022
Virtual Real., 2022
Frontiers Virtual Real., 2022
Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training.
Frontiers Virtual Real., 2022
2021
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality.
Virtual Real., 2021
Cost-benefit analysis of virtual reality-based training for emergency rescue workers: a socio-technical systems approach.
Virtual Real., 2021
Frontiers Virtual Real., 2021
Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest.
Frontiers Virtual Real., 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
2020
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality.
Virtual Real., 2020
Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose.
Frontiers Virtual Real., 2020
Comput. Hum. Behav., 2020
Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments.
Comput. Hum. Behav., 2020
Investigating the process of mine rescuers' safety training with immersive virtual reality: A structural equation modelling approach.
Comput. Educ., 2020
2019
Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness.
Displays, 2019
Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality.
Displays, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019
2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
2017
Displays, 2017
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
2016
A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry.
Proceedings of the Intersections in Simulation and Gaming, 2016
2014
Proceedings of the Handbook of Virtual Environments, 2014
2010
2008
Presence Teleoperators Virtual Environ., 2008
1996
Perceiving self-motion in depth: the roles of stereoscopic, changing-size, ground plane and jitter information.
PhD thesis, 1996