Stephen A. Palmisano

Orcid: 0000-0002-9140-5681

According to our database1, Stephen A. Palmisano authored at least 34 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Effects of vection type and postural instability on cybersickness.
Virtual Real., June, 2024

Testing the 'differences in virtual and physical head pose' and 'subjective vertical conflict' accounts of cybersickness.
Virtual Real., March, 2024

Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Display lag effects on postural stability and cybersickness during active exposures to HMD virtual reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality.
Virtual Real., June, 2023

Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Towards a Psychophysically Plausible Simulation of Translucent Appearance.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

2022
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific.
Virtual Real., 2022

Effects of display lag on vection and presence in the Oculus Rift HMD.
Virtual Real., 2022

Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality.
Frontiers Virtual Real., 2022

Influence of age and industry experience on learning experiences and outcomes in virtual reality mines rescue training.
Frontiers Virtual Real., 2022

2021
Effects of dynamic field-of-view restriction on cybersickness and presence in HMD-based virtual reality.
Virtual Real., 2021

Cost-benefit analysis of virtual reality-based training for emergency rescue workers: a socio-technical systems approach.
Virtual Real., 2021

Lessons Learned From Immersive and Desktop VR Training of Mines Rescuers.
Frontiers Virtual Real., 2021

Effects of Linear Visual-Vestibular Conflict on Presence, Perceived Scene Stability and Cybersickness in the Oculus Go and Oculus Quest.
Frontiers Virtual Real., 2021

A Pilot Study Examining the Unexpected Vection Hypothesis of Cybersickness.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality.
Virtual Real., 2020

Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose.
Frontiers Virtual Real., 2020

Examining the potential of virtual reality to deliver remote rehabilitation.
Comput. Hum. Behav., 2020

Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments.
Comput. Hum. Behav., 2020

Investigating the process of mine rescuers' safety training with immersive virtual reality: A structural equation modelling approach.
Comput. Educ., 2020

2019
Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness.
Displays, 2019

Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality.
Displays, 2019

Can We Predict Susceptibility to Cybersickness?
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Comfortable Locomotion in VR: Teleportation is Not a Complete Solution.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Method for estimating display lag in the Oculus Rift S and CV1.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

2018
Effects of head-display lag on presence in the oculus rift.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
Vection and cybersickness generated by head-and-display motion in the Oculus Rift.
Displays, 2017

Evaluating 360-Virtual Reality for Mining Industry's Safety Training.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

2016
A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry.
Proceedings of the Intersections in Simulation and Gaming, 2016

2014
Vision and Virtual Environments.
Proceedings of the Handbook of Virtual Environments, 2014

2010
Pilot gaze and glideslope control.
ACM Trans. Appl. Percept., 2010

2008
Vection Change Exacerbates Simulator Sickness in Virtual Environments.
Presence Teleoperators Virtual Environ., 2008


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