Stéphanie Prévost
Orcid: 0000-0003-3073-4534
According to our database1,
Stéphanie Prévost
authored at least 17 papers
between 2000 and 2024.
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Bibliography
2024
Fast Data Generation for Training Deep-Learning 3D Reconstruction Approaches for Camera Arrays.
J. Imaging, January, 2024
2023
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images.
Comput. Graph., October, 2023
2022
Coupling dense point cloud correspondence and template model fitting for 3D human pose and shape reconstruction from a single depth image.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Proceedings of the European Conference on Visual Media Production, 2022
2021
A Collaborative Molecular Graphics Tool for Knowledge Dissemination with Augmented Reality and 3D Printing.
Proceedings of the 4th Workshop on Molecular Graphics and Visual Analysis of Molecular Data, 2021
2015
Indexed Dataflow Network: A Multi-layer and Programmable Architecture to Integrate Both Visualization Pipelines and Scene Graphs.
Proceedings of the 19th International Conference on Information Visualisation, 2015
Multi-view 3D reconstruction: a scene-based, visual hull guided, multi-stereovision framework.
Proceedings of the 12th European Conference on Visual Media Production, 2015
2014
Materiality maps: A novel scene-based framework for direct multi-view stereovision reconstruction.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014
2012
2010
Int. J. Digit. Multim. Broadcast., 2010
2008
A Dynamic Model of Cracks Development Based on a 3D Discrete Shrinkage Volume Propagation.
Comput. Graph. Forum, 2008
Proceedings of the Discrete Geometry for Computer Imagery, 2008
2006
Comput. Graph., 2006
Proceedings of the Eurographics Workshop on Natural Phenomena, 2006
2001
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001
2000
An efficient voxel-based visualization system from an implicit skeletal surface characterization.
Comput. Animat. Virtual Worlds, 2000