Stéphanie Philippe
Orcid: 0000-0001-7184-7581
According to our database1,
Stéphanie Philippe
authored at least 9 papers
between 2018 and 2022.
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Collaborative distances:
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2022
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Bibliography
2022
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus.
Virtual Real., 2022
Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review.
Int. J. Hum. Comput. Interact., 2022
2021
Evaluation of User Experiences in an Immersive Role Play for Cross-Institutional and Cross-National Virtual Collaborative Learning in Hospitality Management.
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021
Conception centrée utilisateur d'un environnement virtuel pour la prise de décision collaborative : état de l'art pluridisciplinaire et analyse des besoins.
Proceedings of the Ergo'IA 2021: 17ème Conférence en Ergonomie et Informatique Avancée, Biarritz, France, October 6, 2021
Developing a Platform for using Game-Based Learning in Vocational Education and Training.
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
Multimodal teaching, learning and training in virtual reality: a review and case study.
Virtual Real. Intell. Hardw., 2020
2019
Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
2018
Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018