Stephanie Lunn
Orcid: 0000-0003-3840-1822
According to our database1,
Stephanie Lunn
authored at least 24 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
You're Hired! A Phenomenographic Study of Undergraduate Students' Pathways to Job Attainment in Computing.
ACM Trans. Comput. Educ., March, 2024
Foot in the Door: Developing Opportunities for Computing Undergraduates to Gain Industry Experience.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
All for One and One for All - Collaboration in Computing Education: Policy, Practice, and Professional Dispositions.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 2, 2024
Proceedings of the Thirty-Seventh International Florida Artificial Intelligence Research Society Conference, 2024
Proceedings of the Thirty-Seventh International Florida Artificial Intelligence Research Society Conference, 2024
2023
Research Experiences for Graduate Students (REGS): The Evolution of Computing Education Projects and Creation of a Virtual Community.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Characterizing Women's Alternative Pathways to a Computing Career Using Content Analysis.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Calling Upon the Community: Gathering Data on Programmatic and Academic Opportunities in Computing Education Research.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023
Proceedings of the IEEE Frontiers in Education Conference, 2023
2022
Forging a Path: Faculty Interviews on the Present and Future of Computer Science Education in the United States.
ACM Trans. Comput. Educ., 2022
ACM Trans. Comput. Educ., 2022
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event Switzerland, August 7, 2022
Establishing a Rubric to Assess Students' Empathy Development Using Artifacts from Biomedical Engineering Courses.
Proceedings of the IEEE Frontiers in Education Conference, 2022
Considering Aspirations and Impact: Using Storytelling to Encourage Engineering Students to Reframe their Experiences.
Proceedings of the IEEE Frontiers in Education Conference, 2022
2021
Exploration of Intersectionality and Computer Science Demographics: Understanding the Historical Context of Shifts in Participation.
ACM Trans. Comput. Educ., 2021
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Ready to Work: Evaluating the Role of Community Cultural Wealth during the Hiring Process in Computing.
Proceedings of the 2021 Conference on Research in Equitable and Sustained Participation in Engineering, 2021
The Impact of Technical Interviews, and other Professional and Cultural Experiences on Students' Computing Identity.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021
Methodology Matters: Employing Phenomenography to Investigate Experiences in Computing Fields and the Application of Theoretical Frameworks.
Proceedings of the IEEE Frontiers in Education Conference, 2021
Cybersecurity Integration: Deploying Critical Infrastructure Security and Resilience Topics into the Undergraduate Curriculum.
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2021
2020
Utilizing Web Scraping and Natural Language Processing to Better Inform Pedagogical Practice.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Understanding the Experiences that Contribute to the Inclusion of Underrepresented Groups in Computing.
Proceedings of the IEEE Frontiers in Education Conference, 2020
2019
Interdisciplinary Collaboration and Establishment of Requirements for a 3D Interactive Virtual Training for Teachers.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
2017
An Interactive Virtual Training (IVT) Simulation for Early Career Teachers to Practice in 3D Classrooms with Student Avatars.
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017