Stephanie Ludi
Orcid: 0000-0002-3281-9219Affiliations:
- University of North Texas, TX, USA
According to our database1,
Stephanie Ludi
authored at least 73 papers
between 1997 and 2024.
Collaborative distances:
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Bibliography
2024
Commun. ACM, August, 2024
Proceedings of the 21st International Web for All Conference, 2024
Investigating the Usability of Coding Applications for Children: Insights from Teacher Interviews.
Proceedings of the 2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC), 2024
2023
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review.
Univers. Access Inf. Soc., August, 2023
Proceedings of the 20th International Web for All Conference, 2023
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023
Teachers Perspectives on Transition to Online Teaching Deaf and Hard-of-Hearing Students during the COVID-19 Pandemic: A Case Study.
Proceedings of the 16th Innovations in Software Engineering Conference, 2023
Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities?
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2023
Investigating The Usability Issues In Mobile Applications Reviews Using A Deep Learning Model.
Proceedings of the 13th IEEE Annual Computing and Communication Workshop and Conference, 2023
Enhancing Digital Learning: A Usability Evaluation of the Canvas LMS at the University of North Texas A Pilot Study at the University of North Texas.
Proceedings of the IEEE International Conference on Big Data, 2023
2022
Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review.
ACM Trans. Access. Comput., 2022
Detection of Fake Job Postings by Utilizing Machine Learning and Natural Language Processing Approaches.
Neural Process. Lett., 2022
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
Helping Students with Motor Impairments Program via Voice-Enabled Block-Based Programming.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022
Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
2021
Proceedings of the 36th IEEE/ACM International Conference on Automated Software Engineering, 2021
Proceedings of the EASE 2021: Evaluation and Assessment in Software Engineering, 2021
How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
2020
Understanding the Motivations of Final-year Computing Undergraduates for Considering Accessibility.
ACM Trans. Comput. Educ., 2020
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
2019
Comparison of block-based and hybrid-based programming environments in transferring programming skills to text-based environment.
CoRR, 2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Comparison of block-based and hybrid-based environments in transferring programming skills to text-based environments.
Proceedings of the 29th Annual International Conference on Computer Science and Software Engineering, 2019
2018
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Enhanced Robotics!: Improving Building and Programming Learning Experiences for Students with Visual Impairments.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
LEGO-based Active Learning Exercises for Teaching Software Development: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
2017
Design Considerations to Increase Block-based Language Accessibility for Blind Programmers Via Blockly.
J. Vis. Lang. Sentient Syst., 2017
Using Tangible Manipulatives for Hands-on Activities in Undergraduate Computer Science Classes (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
Interviews and Observation of Blind Software Developers at Work to Understand Code Navigation Challenges.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
2016
Pattern Recognit. Lett., 2016
Eliciting programming challenges faced by developers with visual impairments: exploratory study.
Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering, 2016
Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016
2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Proceedings of the Learning and Collaboration Technologies, 2015
Disorientation Factors that Affect the Situation Awareness of the Visually Impaired Individuals in Unfamiliar Indoor Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture, 2015
An Evaluation of AccessBraille: A Tablet-Based Braille Keyboard for Individuals with Visual Impairments.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Developing SAGAT Probes to Evaluate Blind Individuals' Situation Awareness when Traveling Indoor Environments.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
Towards improving access to math and science lecture material for visually impaired students via iOS support: a convergence of the student, instructor, and classroom.
ACM SIGACCESS Access. Comput., 2014
Requirements Gathering and Domain Understanding for Assistive Technology to Support Low Vision and Sighted Students.
Proceedings of the Usability- and Accessibility-Focused Requirements Engineering, 2014
Towards a situation awareness design to improve visually impaired orientation in unfamiliar buildings: Requirements elicitation study.
Proceedings of the IEEE 22nd International Requirements Engineering Conference, 2014
Using Off-Line Features and Synthetic Data for On-Line Handwritten Math Symbol Recognition.
Proceedings of the 14th International Conference on Frontiers in Handwriting Recognition, 2014
A Tablet-Based Approach to Facilitate the Viewing of Classroom Lecture by Low Vision Students.
Proceedings of the Computers Helping People with Special Needs, 2014
Proceedings of the Computers Helping People with Special Needs, 2014
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
Visually impaired orientation techniques in unfamiliar indoor environments: a user study.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
2013
Accelerating K-12 computational thinking using scaffolding, staging, and abstraction.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
2012
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012
Requirements gathering for assistive technology that includes low vision and sighted users.
Proceedings of the First International Workshop on Usability and Accessibility Focused Requirements Engineering, 2012
2011
The Use of Robotics to Promote Computing to Pre-College Students with Visual Impairments.
ACM Trans. Comput. Educ., 2011
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011
Multi-view platform: an accessible live classroom viewing approach for low vision students.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011
2010
JBrick: accessible lego mindstorm programming tool for users who are visually impaired.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010
2009
The Road We've Traveled: 12 Years of Undergraduate Software Engineering at the Rochester Institute of Technology.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009
2008
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008
2007
Introducing Accessibility Requirements through External Stakeholder Utilization in an Undergraduate Requirements Engineering Course.
Proceedings of the 29th International Conference on Software Engineering (ICSE 2007), 2007
2005
Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education, 2005
Active-learning activities that introduce students to software engineering fundamentals.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005
2003
Undergraduate Software Engineering Curriculum Enhancement via Human-Computer Interaction.
Proceedings of ICSE 2003 Workshop on Bridging the Gaps Between Software Engineering and Human-Computer Interaction, 2003
2001
Re-inventing icons: using animation as cues in icons for the visually impaired.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
2000
Proceedings of the Proceedings on the 2000 conference on Universal Usability, 2000
1997
Student Roles on the World Wide Web: Scholar, Researcher, Beggar, or Thief.
Proceedings of WebNet 97, 1997