Stéphanie Fleck
Orcid: 0000-0002-5345-3084
According to our database1,
Stéphanie Fleck
authored at least 25 papers
between 2013 and 2024.
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Bibliography
2024
Toward a New Framework for XR-Adaptive Ethical Design: a State of the Art: Vers un nouveau modèle pour une conception de technologie XR-adaptative éthique : un état de l'art.
Proceedings of the Adjunct Proceedings of the 35th International Francophone Conference on Human-Computer Interaction, 2024
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances.
Comput. Hum. Behav., September, 2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023
Embodying emotional presence through a tangible interface in a hybrid collaborative learning situation: state of the art.
Proceedings of the Adjunct Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023
2021
Le TanISe : Une interface utilisateur tangible pour soutenir l'apprentissage de l'autorégulation en contexte scolaire ?: TanISe: A Tangible User Interface to Support Self-Regulation Learning in a School Context?
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021
2020
Learning How to Generate Kinesthetic Motor Imagery Using a BCI-based Learning Environment: a Comparative Study Based on Guided or Trial-and-Error Approaches.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020
PrisMe: a Tangible User Interface for Work Group Regulation. Preliminary User Experience Study.
Proceedings of the 4th European Tangible Interaction Studio, 2020
2019
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
2018
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
Designing HCI for education: cultural probes interest to better know the teacher-user.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
Classifying tangible user interfaces with cladistics: criteria and forms for a collaborative inventory.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Teegi, he's so cute: example of pedagogical potential testing of an interactive tangible interface for children at school.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena.
Frontiers ICT, 2016
2015
"I, here's what I want you to make me!" (Lucie, age 9): participative design for the utilisability of tangible markers in school context.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015
Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
[Poster] AIBLE: An inquiry-based augmented reality environment for teaching astronomical phenomena.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014
2013
An Augmented Reality Environment for Astronomy Learning in Elementary Grades: An Exploratory Study.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013