Stéphane Redon

Orcid: 0000-0002-2618-8975

According to our database1, Stéphane Redon authored at least 49 papers between 2000 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Incremental solver for orbital-free density functional theory.
J. Comput. Chem., 2019

Controlled-advancement rigid-body optimization of nanosystems.
J. Comput. Chem., 2019

ART-RRT: As-Rigid-As-Possible search for protein conformational transition paths.
J. Comput. Aided Mol. Des., 2019

2018
Single-pass incremental force updates for adaptively restrained molecular dynamics.
J. Comput. Chem., 2018

ART-RRT: As-Rigid-As-Possible exploration of ligand unbinding pathways.
J. Comput. Chem., 2018

Incremental update of electrostatic interactions in adaptively restrained particle simulations.
J. Comput. Chem., 2018

Generating conformational transition paths with low potential-energy barriers for proteins.
J. Comput. Aided Mol. Des., 2018

Atomistic Modelling and Simulation of Transmission Electron Microscopy Images: Application to Intrinsic Defects of Graphene.
Proceedings of 8th International Conference on Simulation and Modeling Methodologies, 2018

2017
Estimating the speed-up of adaptively restrained Langevin dynamics.
J. Comput. Phys., 2017

As-Rigid-As-Possible molecular interpolation paths.
J. Comput. Aided Mol. Des., 2017

Adaptive Physically Based Models in Computer Graphics.
Comput. Graph. Forum, 2017

Parallel Adaptively Restrained Molecular Dynamics.
Proceedings of the 2017 International Conference on High Performance Computing & Simulation, 2017

2016
Automatic molecular structure perception for the universal force field.
J. Comput. Chem., 2016

2013
Block-adaptive quantum mechanics: An adaptive divide-and-conquer approach to interactive quantum chemistry.
J. Comput. Chem., 2013

Exploring the Use of Adaptively Restrained Particles for Graphics Simulations.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

2012
Interactive physically-based structural modeling of hydrocarbon systems.
J. Comput. Phys., 2012

Interactive quantum chemistry: A divide-and-conquer ASED-MO method.
J. Comput. Chem., 2012

2011
A comparison of neighbor search algorithms for large rigid molecules.
J. Comput. Chem., 2011

Fast construction of assembly trees for molecular graphs.
J. Comput. Chem., 2011

Variable gain haptic coupling for molecular simulation.
Proceedings of the IEEE World Haptics Conference, 2011

2010
Practical modeling of molecular systems with symmetries.
J. Comput. Chem., 2010

2009
Haptic feedback for molecular simulation.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

2008
Continuous collision detection for adaptive simulation of articulated bodies.
Vis. Comput., 2008

View-dependent dynamics of articulated bodies.
Comput. Animat. Virtual Worlds, 2008

2007
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties.
IEEE Trans. Vis. Comput. Graph., 2007

Continuous collision detection for articulated models using Taylor models and temporal culling.
ACM Trans. Graph., 2007

Interactive Continuous Collision Detection Using Swept Volume for Avatars.
Presence Teleoperators Virtual Environ., 2007

Adaptive deformations with fast tight bounds.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Adaptive torsion-angle quasi-statics: a general simulation method with applications to protein structure analysis and design.
Proceedings of the Proceedings 15th International Conference on Intelligent Systems for Molecular Biology (ISMB) & 6th European Conference on Computational Biology (ECCB), 2007

A Force-Feedback Algorithm for Adaptive Articulated-Body Dynamics Simulation.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

2006
A Fast Method for Local Penetration Depth Computation.
J. Graph. Tools, 2006

An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages.
Comput. Aided Des., 2006

A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies.
Proceedings of the IEEE Virtual Reality Conference, 2006

Collision Handling and its Applications.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Adaptive dynamics of articulated bodies.
ACM Trans. Graph., 2005

Fast Continuous Collision Detection for Articulated Models.
J. Comput. Inf. Sci. Eng., 2005

Adaptive dynamics of articulated bodies: implementation details.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

CULLIDE: interactive collision detection between complex models in large environments using graphics hardware.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Practical Local Planning in the Contact Space.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

2004
Fast continuous collision detection and handling for desktop virtual prototyping.
Virtual Real., 2004

Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Collision detection and proximity queries.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2002
Algorithmes de simulation dynamique interactive d'objets rigides.
PhD thesis, 2002

Fast Continuous Collision Detection between Rigid Bodies.
Comput. Graph. Forum, 2002

Hierarchical back-face culling for collision detection.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002

Gauss' Least Constraints Principle and Rigid Body Simulations.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

2000
An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000


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