Stéphane Natkin

Affiliations:
  • CNAM-Laboratoire Cédric, Paris, France


According to our database1, Stéphane Natkin authored at least 61 papers between 1981 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2018
How to collect data to simulate the dynamic of trains-passengers' interaction.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

2017
From Objective to Subjective Difficulty Evaluation in Video Games.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Difficulty influence on motivation over time in video games using survival analysis.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

2016
Monitoring player attention: A non-invasive measurement method applied to serious games.
Entertain. Comput., 2016

A Game Design Method for Therapeutic Games.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Design influence on player retention: A method based on time varying survival analysis.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

2015
Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision.
Ingénierie des Systèmes d Inf., 2015

A Role-Switching Mechanic for Reflective Decision-Making Game.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Making sense of emergent narratives: An architecture supporting player-triggered narrative processes.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
SeCG: Serendipity enabled cyber games project.
Proceedings of the 2014 Virtual Reality International Conference, 2014

A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Design process for interactive sound installations: the designer, the interactor and the system.
Proceedings of the Music Technology meets Philosophy, 2014

The Listening Walker: Interactive sound walk in a virtual city.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

An out-of-character approach to emergent game narratives.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
Could the Player's Engagement in a Video Game Increase His/Her Interest in Science?
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
How to Analyse Therapeutic Games: The Player / Game / Therapy Model.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Out of Context Augmented Navfields: Designing Crowd Choreographies.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
INTRODUCTION. Du jeu sérieux au jeu utile.
Rev. d'Intelligence Artif., 2011

Preface to the Special Issue of best papers from ICEC 2009.
Entertain. Comput., 2011

Measuring the level of difficulty in single player video games.
Entertain. Comput., 2011

Sound in COLLADA.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Difficulty in videogames: an experimental validation of a formal definition.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Player's Model: Criteria for a Gameplay Profile Measure.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

A Sound Engine for Virtual Cities.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Interactivity in Games: The Player's Engagement.
Proceedings of the Cultural Computing, 2010

2009
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions.
Trans. Edutainment, 2009

Adaptive Narration in Multiplayer Ubiquitous Games.
Int. J. Cogn. Informatics Nat. Intell., 2009

Affective Interaction: Challenges at the Ubiquitous Computing Times.
Proceedings of the Entertainment Computing, 2009

Scaling the Level of Difficulty in Single Player Video Games.
Proceedings of the Entertainment Computing, 2009

2008
Towards Generalised Accessibility of Computer Games.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2007
The Roles of Spatial Auditory Perception and Cognition in the Accessibility of a Game Map with a First Person View.
Int. J. Intell. Games Simul., 2007

Dialogs Taking into Account Experience, Emotions and Personality.
Proceedings of the Entertainment Computing, 2007

New Type of Auditory Progress Bar: Exploration, Design and Evaluation.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
Experiments Towards 3D Immersive Interaction for Digital Libraries.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

User model in multiplayer mixed reality entertainment applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Analysis of Correspondences between Real and Virtual Worlds in General Public Applications.
Proceedings of the 2005 International Conference on Computer Graphics, 2005

2004
A Petri Net Model for Computer Games Analysis.
Int. J. Intell. Games Simul., 2004

2003
Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

Computer Games: A Paradigm for New Media and Arts in the XXI Century.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

2002
Processes and tools used in the sound design for computer games.
Proceedings of the 2002 International Computer Music Conference, 2002

2001
Functional Specification of a Distributed and Mobile Architecture for Virtual Sound Space Systems.
Proceedings of the 2001 International Computer Music Conference, 2001

2000
Mapping a Virtual Sound Space into a Real Visual Space.
Proceedings of the 2000 International Computer Music Conference, 2000

1997
A framework of secure object system architecture.
Proceedings of the 3rd Workshop on Object-Oriented Real-Time Dependable Systems (WORDS '97), 1997

Deriving Safety Properties of Critical Software from the System Risk Analysis Application to Ground Transportation Systems.
Proceedings of the 2nd High-Assurance Systems Engineering Workshop (HASE '97), 1997

1994
Probabilistic Validation using Worst Event Driven amd Importance Sampling Simulation.
Proceedings of the 13th Symposium on Reliable Distributed Systems, 1994

Probabilistic Validation of a Remote Procedure Call Protocol.
Proceedings of the Application and Theory of Petri Nets 1994, 1994

1991
Generalization of Queueing Network Product Form Solutions to Stochastic Petri Nets.
IEEE Trans. Software Eng., 1991

A Statistical Clock Synchronization Algorithm for Anisotropic Networks.
Proceedings of the Tenth Symposium on Reliable Distributed Systems, 1991

Searching Best Paths to Worst States.
Proceedings of the Fourth International Workshop on Petri Nets and Performance Models, 1991

1989
Necessary and Sufficient Ergodicity Condition for Open Synchronized Queueing Networks.
IEEE Trans. Software Eng., 1989

Matrix Product Form Solution for Closed Synchronized Queuing Networks.
Proceedings of the Third International Workshop on Petri Nets and Performance Models, 1989

Petri net models of a distributed election protocol on a unidirectional ring.
Proceedings of the Advances in Petri Nets 1990 [10th International Conference on Applications and Theory of Petri Nets, 1989

1988
Reliability analysis of non repairable systems using stochastic Petri nets.
Proceedings of the Eighteenth International Symposium on Fault-Tolerant Computing, 1988

1987
A Necessary and Sufficient Saturation Condition for Open Synchronized Queueing Networks.
Proceedings of the Second International Workshop on Petri Nets and Performance Models, 1987

1986
One-place unbounded stochastic petri nets: Ergodic criteria and steady-state solutions.
J. Syst. Softw., 1986

1985
Timed and Stochastic Petri Nets: From the Validation to the Performance of Synchronization Schemes.
Proceedings of the International Workshop on Timed Petri Nets, 1985

On Open Synchronized Queuing Networks.
Proceedings of the International Workshop on Timed Petri Nets, 1985

1983
Quantitative Validation for Industrial Ethernet Local Networks.
Proceedings of the Protocol Specification, Testing, and Verification, III, Proceedings of the IFIP WG 6.1 Third International Workshop on Protocol Specification, Testing and Verification, organized by IBM Research, Rüschlikon, Switzerland, 31 May, 1983

1981
Evaluation Based upon Stochastic Petri Nets of the Maximum Throughput of a Full Duplex Protocol.
Proceedings of the Application and Theory of Petri Nets, 1981


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