Stéphane Mérillou

According to our database1, Stéphane Mérillou authored at least 30 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Viewpoint Selection for Molecular Visualization: Analysis and Applications.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
<i>UDock2</i>: interactive real-time multi-body protein-protein docking software.
Bioinform., October, 2023

PREFAB-GEN : AD HOC Image Generation for Pre-Manufacturing of Tires Using Image-To-Image Translation.
Proceedings of the IEEE International Conference on Image Processing, 2023

Automatic Molecular Tour Creation: a Study.
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023

2020
A microfacet-based BRDF for the accurate and efficient rendering of high-definition specular normal maps.
Vis. Comput., 2020

CovCopCan: An efficient tool to detect Copy Number Variation from amplicon sequencing data in inherited diseases and cancer.
PLoS Comput. Biol., 2020

2019
Glint Rendering based on a Multiple-Scattering Patch BRDF.
Comput. Graph. Forum, 2019

2018
Urban Weathering: Interactive Rendering of Polluted Cities.
IEEE Trans. Vis. Comput. Graph., 2018

2017
Real-Time Solar Exposure Simulation in Complex Cities.
Comput. Graph. Forum, 2017

'COV'COP' allows to detect CNVs responsible for inherited diseases among amplicons sequencing data.
Bioinform., 2017

2016
Environmental Objects for Authoring Procedural Scenes.
Comput. Graph. Forum, 2016

Weathering of Urban Scenes: Challenges and Possible Solutions.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

2014
Foreword to the special section on aging and weathering.
Comput. Graph., 2014

2012
Simulating How Salt Decay Ages Buildings.
IEEE Computer Graphics and Applications, 2012

2011
Generating Large-scale Details: Altering Soil Surface and Structure with Tracks.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

3D Arrow: A virtual pointer for immersive sculpting.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
A Grasping Hand, Made of Small Stones.
Comput. Graph. Forum, 2010

Heat Transfer Simulation for Modeling Realistic Winter Sceneries.
Comput. Graph. Forum, 2010

2009
3Gmap L-systems: an application to the modelling of wood.
Vis. Comput., 2009

Procedural Generation of Rock Piles using Aperiodic Tiling.
Comput. Graph. Forum, 2009

Arches: a Framework for Modeling Complex Terrains.
Comput. Graph. Forum, 2009

2008
Generating vast varieties of realistic leaves with parametric 2Gmap L-systems.
Vis. Comput., 2008

A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces.
Comput. Graph. Forum, 2008

A survey of aging and weathering phenomena in computer graphics.
Comput. Graph., 2008

2006
Modélisation volumique de bois par simulation de croissance.
Tech. Sci. Informatiques, 2006

2005
Phenomenological Simulation of Efflorescence in Brick Constructions.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

2004
A Physically-Based Model for Rendering Realistic Scratches.
Comput. Graph. Forum, 2004

2001
Surface scratches: measuring, modeling and rendering.
Vis. Comput., 2001

Corrosion: Simulating and Rendering.
Proceedings of the Graphics Interface 2001 Conference, 2001

2000
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces.
IEEE Trans. Vis. Comput. Graph., 2000


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