Stéphane Gobron
According to our database1,
Stéphane Gobron
authored at least 30 papers
between 1999 and 2024.
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Bibliography
2024
Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence?
Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, 2024
Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, 2024
2019
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
2018
Holographic Visualisation and Interaction of Fused CT, PET and MRI Volumetric Medical Imaging Data Using Dedicated Remote GPGPU Ray Casting.
Proceedings of the Simulation, Image Processing, and Ultrasound Systems for Assisted Diagnosis and Navigation, 2018
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
2015
Dynamic Street Light Management: Towards a citizen centred approach.
Proceedings of the Hybrid City 2015: Data to the People, 2015
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015
2013
J. Virtual Real. Broadcast., 2013
Asymmetric facial expressions: revealing richer emotions for embodied conversational agents.
Comput. Animat. Virtual Worlds, 2013
Damping Sentiment Analysis in Online Communication: Discussions, Monologs and Dialogs.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2013
2012
Proceedings of the Motion in Games - 5th International Conference, 2012
An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012
An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012
2011
Vis. Comput., 2011
Proceedings of the 2nd European Future Technologies Conference and Exhibition, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011
2010
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text.
Vis. Comput., 2010
2008
Proceedings of the Cellular Automata, 2008
2007
Mach. Vis. Appl., 2007
Information Visualization of Multi-dimensional Cellular Automata using GPU Programming.
Proceedings of the 11th International Conference on Information Visualisation, 2007
2006
Proceedings of the 2006 International Conference on Geometric Modeling and Imaging, 2006
Proceedings of the Cellular Automata, 2006
2001
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001
2000
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000
Proceedings of the Computer Graphics International Conference, 2000
1999
Comput. Animat. Virtual Worlds, 1999