Stéphane Donikian
According to our database1,
Stéphane Donikian
authored at least 43 papers
between 1993 and 2016.
Collaborative distances:
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On csauthors.net:
Bibliography
2016
Proceedings of the 9th International Conference on Motion in Games, 2016
2015
Networks Heterog. Media, 2015
2012
2011
Comput. Animat. Virtual Worlds, 2011
A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviors.
Comput. Animat. Virtual Worlds, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011
2010
ACM Trans. Graph., 2010
2009
IEEE Computer Graphics and Applications, 2009
Experiment-based modeling, simulation and validation of interactions between virtual walkers.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences.
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
2008
Proceedings of the Motion in Games, First International Workshop, 2008
Proceedings of the Interactive Storytelling, 2008
2007
The generic description and management of interaction between autonomous agents and objects in an informed virtual environment.
Comput. Animat. Virtual Worlds, 2007
Comput. Graph. Forum, 2007
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
Toward a Complete Open Source Software Environment for the Creation of Interactive poly-Artistic Works.
Proceedings of the 2007 International Computer Music Conference, 2007
2006
Environmental abstraction and path planning techniques for realistic crowd simulation.
Comput. Animat. Virtual Worlds, 2006
Proceedings of the IEEE Virtual Reality Conference, 2006
A Spatial Cognitive Map and a Human-Like Memory Model Dedicated to Pedestrian Navigation in Virtual Urban Environments.
Proceedings of the Spatial Cognition V: Reasoning, 2006
2004
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments.
Comput. Graph. Forum, 2004
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004
2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003
2002
Comput. Animat. Virtual Worlds, 2002
Automatic orchestration of behaviours through the management of resources and priority levels.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002
2001
Proceedings of the Fifth International Conference on Autonomous Agents, 2001
2000
Comput. Graph. Forum, 2000
Proceedings of the Computer Animation 2000, 2000
1999
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999
1998
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998
Proceedings of the Computer Animation 1998, 1998
1997
Proceedings of the Computer Graphics International Conference, 1997
Proceedings of the Computer Animation 1997, 1997
1995
Reactivity, Concurrency, Data-flow and Hierarchical Preemption for Behavioural Animation.
Proceedings of the Programming Paradigms in Graphics: Proceedings of the Eurographics Workshop, 1995
Proceedings of the Virtual Environments '95, 1995
1993
Constraint Management in a Declarative Design Method for 3D Scene Sketch Modeling.
Proceedings of the Principles and Practice of Constraint Programming, 1993