Stephan Wensveen
Orcid: 0000-0001-8804-5366
According to our database1,
Stephan Wensveen
authored at least 39 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Embodied fitting for ultra-personalized workwear - opportunities and perceived risks of embodied vs. digital tools.
Proceedings of the Designing Interactive Systems Conference, 2024
Re.Dis.Cover Place with Generative AI: Exploring the Experience and Design of City Wandering with image-to-image AI.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2022
Artif. Intell. Eng. Des. Anal. Manuf., 2022
2021
Proceedings of the 2021 Workshops on Computer Human Interaction in IoT Applications co-located with the International Conference on Embedded Wireless Systems and Networks (EWSN 2021) and the 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2021), 2021
2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Light Behavior Design: Violation of Unification Principles and the Effect on the User Experience.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
2015
Tactile Dialogues: Personalization of Vibrotactile Behavior to Trigger Interpersonal Communication.
Proceedings of the Ninth International Conference on Tangible, 2015
2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
2011
Embodying complexity through movement sonification: case study on empowering the speed-skater.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
AI Soc., 2010
2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007
2005
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction.
Proceedings of the Funology - From Usability to Enjoyment, 2005
Proceedings of the Funology - From Usability to Enjoyment, 2005
2004
Pers. Ubiquitous Comput., 2004
Interaction frogger: a design framework to couple action and function through feedback and feedforward.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004
2003
Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces, 2003
2002
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
2000
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000