Stephan Streuber

According to our database1, Stephan Streuber authored at least 16 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Improving balance using augmented visual orientation cues: a proof of concept.
Virtual Real., June, 2024

2023
MoPeDT: A Modular Head-Mounted Display Toolkit to Conduct Peripheral Vision Research.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

2022
Quantifying the Effects of Working in VR for One Week.
IEEE Trans. Vis. Comput. Graph., 2022

2020
A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females.
Frontiers ICT, 2018

2017
Interaction with a robot changes human motor behavior.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2016
Body talk: crowdshaping realistic 3D avatars with words.
ACM Trans. Graph., 2016

2015
Perception of strength and power of realistic male characters.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2013
High level influences on visual action recognition.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

2012
The Influence of Visual Information on the Motor Control of Table Tennis Strokes.
Presence Teleoperators Virtual Environ., 2012

2011
The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2009
Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Tech-note: Iterative design and test of a multimodal experience.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Iterativer Entwurf einer multimodalen 3D-Installation mittels frühzeitiger Evaluierung.
Proceedings of the Mensch & Computer 2008: Viel Mehr Interaktion, 2008

Tricking people into feeling like they are moving when they are not paying attention.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

Joint and individual walking in an immersive collaborative virtual environment.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008


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