Stephan de la Rosa

Orcid: 0000-0003-2759-9589

According to our database1, Stephan de la Rosa authored at least 12 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Investigating Drivers' Awareness of Pedestrians Using Virtual Reality towards Modeling the Impact of External Factors.
Proceedings of the IEEE Intelligent Vehicles Symposium, 2024

2018
Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females.
Frontiers ICT, 2018

2017
Comparing Individual and Collaborative Problem Solving in Environmental Search.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

Interaction with a robot changes human motor behavior.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

2014
Can I Recognize My Body's Weight? The Influence of Shape and Texture on the Perception of Self.
ACM Trans. Appl. Percept., 2014

2013
Egocentric distance perception in large screen immersive displays.
Displays, 2013

High level influences on visual action recognition.
Proceedings of the 35th Annual Meeting of the Cognitive Science Society, 2013

Making trait judgments based on biological motion cues: a thinslicing approach.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
The Influence of Visual Information on the Motor Control of Table Tennis Strokes.
Presence Teleoperators Virtual Environ., 2012

2011
The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
Egocentric distance judgments in a large screen display immersive virtual environment.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009


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