Stelios Xinogalos
Orcid: 0000-0002-9148-7779
According to our database1,
Stelios Xinogalos
authored at least 79 papers
between 2002 and 2024.
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Bibliography
2024
Evaluating support systems and interface efficiency in Hour of Code's Minecraft Adventurer.
Educ. Inf. Technol., July, 2024
What you See is What you Get: Exploring the Relation between Code Aesthetics and Code Quality.
Proceedings of the 7th ACM/IEEE International Conference on Technical Debt, 2024
2023
Elementium: design and pilot evaluation of a serious game for familiarizing players with basic chemistry.
Educ. Inf. Technol., November, 2023
Prospective ICT Teachers' Perceptions on the Didactic Utility and Player Experience of a Serious Game for Safe Internet Use and Digital Intelligence Competencies.
Comput., September, 2023
A Systematic Literature Review on Adaptive Supports in Serious Games for Programming.
Inf., May, 2023
"AR The Gods of Olympus": Design and Pilot Evaluation of an Augmented Reality Educational Game for Greek Mythology.
Multimodal Technol. Interact., January, 2023
Investigating the Support Provided by Chatbots to Educational Institutions and Their Students: A Systematic Literature Review.
Multimodal Technol. Interact., 2023
Multimodal Technol. Interact., 2023
Inf., 2023
Office Madness: Investigating the impact of a game using a real life job and programming scenario on player experience and perceived short-term learning.
Entertain. Comput., 2023
2022
Designing, Deploying and Evaluating an Undergraduate Course on the "Didactics of Informatics".
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2022
2021
Int. J. Serious Games, 2021
Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game "Rise of the Java Emperor".
Informatics Educ., 2021
Entertain. Comput., 2021
Studying the effects of teaching programming to lower secondary school students with a serious game: a case study with Python and CodeCombat.
Educ. Inf. Technol., 2021
2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
BlocklyScript: Design and Pilot Evaluation of an RPG Platform Game for Cultivating Computational Thinking Skills to Young Students.
Informatics Educ., 2020
Towards a serious games design framework for people with intellectual disability or autism spectrum disorder.
Educ. Inf. Technol., 2020
PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python.
Educ. Inf. Technol., 2020
A Proposal for an Educational Game Platform for Teaching Programming to Primary School Students.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020
Office Madness: Design and Pilot Evaluation of a Serious Game for Learning the C++ Programming Language.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
Exploring the frequency and change proneness of dynamic feature pattern instances in PHP applications.
Sci. Comput. Program., 2019
Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review.
J. Comput. Assist. Learn., 2019
Int. J. Eng. Pedagog., 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
2018
Sci. Program., 2018
Students' perspective on the first programming language: C-like or Pascal-like languages?
Educ. Inf. Technol., 2018
A pilot study on the effectiveness and acceptance of an educational game for teaching programming concepts to primary school students.
Educ. Inf. Technol., 2018
Current Trends in On-line Games for Teaching Programming Concepts to Primary School Students.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018
An Empirical Study on Pair Performance and Perception in Distributed Pair Programming.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Opportunities and challenges of mobile location-based games in education: Exploring the integration of authoring and analytics tools.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming.
IEEE Trans. Learn. Technol., 2017
Int. J. Serious Games, 2017
Microworlds, games, animations, mobile apps, puzzle editors and more: What is important for an introductory programming environment?
Educ. Inf. Technol., 2017
Educ. Inf. Technol., 2017
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Using Serious Games for Promoting Blended Learning for People with Intellectual Disabilities and Autism: Literature vs Reality.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Student perceptions on the benefits and shortcomings of distributed pair programming assignments.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Evaluating the Effects of Scripted Distributed Pair Programming on Student Performance and Participation.
IEEE Trans. Educ., 2016
Designing and deploying programming courses: Strategies, tools, difficulties and pedagogy.
Educ. Inf. Technol., 2016
Educ. Inf. Technol., 2016
Monitoring an OOP Course Through Assignments in a Distributed Pair Programming System.
Proceedings of the Fifth Workshop on Software Quality Analysis, 2016
Proceedings of the 20th Pan-Hellenic Conference on Informatics, 2016
Proceedings of the 20th Pan-Hellenic Conference on Informatics, 2016
2015
Object-Oriented Design and Programming: An Investigation of Novices' Conceptions on Objects and Classes.
ACM Trans. Comput. Educ., 2015
Distributed Pair Programming Using Collaboration Scripts: An Educational System and Initial Results.
Informatics Educ., 2015
Microworlds, Games and Collaboration: three effective approaches to support novices in learning programming.
Proceedings of the 7th Balkan Conference on Informatics Conference, 2015
Proceedings of the 7th Balkan Conference on Informatics Conference, 2015
2014
Studying Students' Attitudes on Using Examples of Game Source Code for Learning Programming.
Informatics Educ., 2014
Optimization of server performance in the CMX educational MMORPG for computer programming.
Comput. Sci. Inf. Syst., 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
Proceedings of the 2nd Workshop on Software Quality Analysis, 2013
Exploring the effects of collaboration scripts embedded in a distributed pair programming system.
Proceedings of the Innovation and Technology in Computer Science Education conference 2013, 2013
Using flowchart-based programming environments for simplifying programming and software engineering processes.
Proceedings of the IEEE Global Engineering Education Conference, 2013
A comparative analysis of cross-platform development approaches for mobile applications.
Proceedings of the Balkan Conference in Informatics, 2013
Towards a new massive multiplayer online role playing game for introductory programming.
Proceedings of the Balkan Conference in Informatics, 2013
2012
Preparing teachers for teaching informatics: theoretical considerations and practical implications.
Proceedings of the Workshop in Primary and Secondary Computing Education, 2012
The Challenges of Teaching Web Programming - Literature Review and Proposed Guidelines.
Proceedings of the WEBIST 2012 - Proceedings of the 8th International Conference on Web Information Systems and Technologies, Porto, Portugal, 18, 2012
Recent advances delivered by HTML 5 in mobile cloud computing applications: a survey.
Proceedings of the Balkan Conference in Informatics, 2012, 2012
Proceedings of the Balkan Conference in Informatics, 2012, 2012
2011
Int. J. Emerg. Technol. Learn., 2011
2010
An Interactive Learning Environment for Teaching the Imperative and Object-Oriented Programming Techniques in Various Learning Contexts.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010
Difficulties with Collection Classes in Java - The Case of the ArrayList Collection.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010
2009
A Long-Term Evaluation and Reformation of an Object Oriented Design and Programming Course.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
2008
Studying Students' Conceptual Grasp of OOP Concepts in Two Interactive Programming Environments.
Proceedings of the Open Knowlege Society. A Computer Science and Information Systems Manifesto, 2008
An Analysis of Students' Difficulties with ArrayList Object Collections and Proposals for Supporting the Learning Process.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2007
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
2006
An introduction to object-oriented programming with a didactic microworld: objectKarel.
Comput. Educ., 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2005
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005
Using hands-on activities for motivating students with OOP concepts before they are asked to implement them.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005
2003
Proceedings of the 8th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2003
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003
2002
Εκπαιδευτική τεχνολογία: ένας διδακτικός μικρόκοσμος για την εισαγωγή στον αντικειμενοστραφή προγραμματισμό
PhD thesis, 2002
An Integrated Programming Environment for Teaching the Object-Oriented Programming Paradigm.
Proceedings of the EurAsia-ICT 2002: Information and Communication Technology, 2002