Steffen P. Walz
According to our database1,
Steffen P. Walz
authored at least 20 papers
between 2001 and 2016.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Children Intrinsic Reading Motivation and Playful Applications: Investigating the Relationship.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
A context-based design process for future use cases of autonomous driving: prototyping AutoGym.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015
2014
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Approaching A Design Space For Gameful Interactions In The Context Of Piloted Driving.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014
2013
Towards personalised, gamified systems: an investigation into game design, personality and player typologies.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
2008
Proceedings of the Pervasive Computing, 2008
2007
Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2005
Research Issues in ArchITectural Game Design.
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Delightful identification & persuasion: towards an analytical and applied rhetoric of digital games.
Proceedings of the Digital Games Research Conference 2003, 2003
2002
Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
2001
Proceedings of the 7th EG Workshop on Virtual Environments, 2001
Madness & Virtuality: An Approximation.
Proceedings of the Virtual Reality: Cognitive Foundations, 2001