Stefano Triberti

Orcid: 0000-0001-5691-5531

According to our database1, Stefano Triberti authored at least 28 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
ITMI: The use of Immersive Technologies to promote Moral Intuitions.
Cyberpsychology Behav. Soc. Netw., February, 2024

"Better than my professor?" How to develop artificial intelligence tools for higher education.
Frontiers Artif. Intell., 2024

Assessing Sense of Presence and Emotions in Virtual Reality Based on Job-Related Expertise: A Pilot Study with Police Officers.
Proceedings of the Extended Reality - International Conference, 2024

2023
Team Formation for Human-Artificial Intelligence Collaboration in the Workplace: A Goal Programming Model to Foster Organizational Change.
IEEE Trans. Engineering Management, May, 2023

The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students.
Interact. Learn. Environ., May, 2023

The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence.
Cyberpsychology Behav. Soc. Netw., April, 2023

The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis.
Proceedings of the Extended Reality - International Conference, 2023

2021
Augmenting Surgery: Medical Students' Assessment and Ergonomics of 3D Holograms vs. CT Scans for Pre-Operative Planning.
EAI Endorsed Trans. Pervasive Health Technol., 2021

Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility.
Interact. Comput., 2021

2020
Patient empowerment for cancer patients through a novel ICT infrastructure.
J. Biomed. Informatics, 2020

2019
Toward Emotionally Adaptive Virtual Reality for Mental Health Applications.
IEEE J. Biomed. Health Informatics, 2019

Avatars and the Disease: Digital Customization as a Resource for Self-Perception Assessment in Breast Cancer Patients.
Cyberpsychology Behav. Soc. Netw., 2019

Comparison of relaxation techniques in virtual reality for breast cancer patients.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

2018
The ActiveAgeing Mobile App for Diabetes Self-management: First Adherence Data and Analysis of Patients' in-App Notes.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

Learning into the Wild: A Protocol for the Use of 360° Video for Foreign Language Learning.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018

2017
Changing Avatars, Changing Selves? The Influence of Social and Contextual Expectations on Digital Rendition of Identity.
Cyberpsychology Behav. Soc. Netw., 2017

2016
The quest for engaging AmI: Patient engagement and experience design tools to promote effective assisted living.
J. Biomed. Informatics, 2016

Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment.
Comput. Hum. Behav., 2016

Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body.
Cyberpsychology Behav. Soc. Netw., 2016

Positive and Transformative Technologies for Active Ageing.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Ageing Positively with Digital Games.
Proceedings of the eHealth 360°, 2016

Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study.
Proceedings of the eHealth 360°, 2016

2015
Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension.
Comput. Hum. Behav., 2015

No Man Is a Monkey Island: Individual Characteristics Associated with Gamers' Preferences for Single or Multiplayer Games.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Presence-Inducing Media for Mental Health Applications.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
Serious Games as Positive Technologies for Individual and Group Flourishing.
Proceedings of the Technologies of Inclusive Well-Being, 2014

Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review.
Virtual Real., 2014

Psychological Factors Influencing the Effectiveness of Virtual Reality-Based Analgesia: A Systematic Review.
Cyberpsychology Behav. Soc. Netw., 2014


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